Get ready for 4 new planes to spice up your combat!
This is a fork of Thomasnotused's Aircraft mod, updated for 2.0 with specific changes for Space Age.
CONTENT
Planes
- Gunship | “Jack of all trades, master of none”, it features limited combat abilities, fair maneuverability, and a modest cargo hold.
- Jet | Designed to get from place to place, and maybe engage in some light guerilla warfare with its Napalm Launcher.
- Cargo Plane | Boasting a large cargo hold, although this is offset by its limited speed and almost non-existent combat capabilities.
- Flying Fortress | The king of biter domination, featuring a tank cannon, high-speed machine gun, a missile launcher, and a huge equipment grid, this is the plane to use when you’re going on a rampage.
- Carbon Fiber Planes | (Space Age only) Carbon fiber variants of all aircraft, which are half the weight of standard aircraft, but half as durable.
Equipment
- Afterburner | Aircraft speed booster
- Aircraft Shield | Energy shield made specifically for planes.
Ammo
- Extra explosive cannon shell | For use in the Flying Fortress
- Napalm | Powerful flamethrower ammo for the Jet only.
Compatibility
- Space Age (Changes listed below)
- AircraftRealism
- Muluna, Moon of Nauvis
Changes for 2.0:
- All aircraft now support logistic requests and can be remotely flown.
- Changed "Advanced Aerodynamics" technology to unlock after crafting 100 robot frames.
- Changed "Aircraft Energy Shield" technology to require researching gunships.
Changes when Space Age is enabled:
- Aircraft can only be placed on Nauvis, Gleba, and Fulgora. Aircraft require at least 700 hPa pressure and at most 20 m/s^2 gravity.
- "Flying Fortress" technology requires Metallurgic science packs.
- "Aircraft Energy Shield" technology requires Space and Electromagnetic science packs.
- "Afterburner" technology requires Space science packs.
- "Rocket Silo" technology requires "Cargo Planes" as a prerequisite.
- "Space platform thruster" technology requires "Afterburner" as a prerequisite.
Original mod: https://mods.factorio.com/mod/Aircraft
OTHER MODS (synergize well)
- Aircraft Realism | Takeoff, landing, and more!
- AAI Programmable Vehicles | Program your vehicles.
CREDITS
- haih_ys | Creator of AircraftRealism and assistant in development of AircraftRealism compatibility
- snouz | New HD graphics and other stuff
- SkipperWraith | Compatibility with 2.0's item interaction sounds
- MaciejGorczyca | Porting from 1.1 to 2.0
- Thomasnotused | Previous maintainer of Aircraft
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YuokiTani | Entity and most other graphics
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Eldwen | Initial version of Aircraft
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Klonan | Initial jet sounds
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Various people from Github, the forums, and Discord for bug reporting, localization, and feature requests.