Aircraft


Adds 4 aircraft, each with their benefits and drawbacks, to allow for more biter-killing fun! Now updated for 2.0 and Space Age.

Content
18 hours ago
2.0
9.33K
Transportation Armor Logistic network
Owner:
MeteorSwarm
Source:
https://tinyurl.com/ycxdzzdr
Homepage:
https://discord.gg/8pD6A3JRtZ
License:
MIT
Created:
2 months ago
Latest Version:
2.3.0 (18 hours ago)
Factorio version:
2.0
Downloaded by:
9.33K users

Get ready for 4 new planes to spice up your combat!

This is a fork of Thomasnotused's Aircraft mod, updated for 2.0 with specific changes for Space Age.

CONTENT

Planes

  • Gunship | “Jack of all trades, master of none”, it features limited combat abilities, fair maneuverability, and a modest cargo hold.
  • Jet | Designed to get from place to place, and maybe engage in some light guerilla warfare with its Napalm Launcher.
  • Cargo Plane | Boasting a large cargo hold, although this is offset by its limited speed and almost non-existent combat capabilities.
  • Flying Fortress | The king of biter domination, featuring a tank cannon, high-speed machine gun, a missile launcher, and a huge equipment grid, this is the plane to use when you’re going on a rampage.
  • Carbon Fiber Planes | (Space Age only) Carbon fiber variants of all aircraft, which are half the weight of standard aircraft, but half as durable.

Equipment

  • Afterburner | Aircraft speed booster
  • Aircraft Shield | Energy shield made specifically for planes.

Ammo

  • Extra explosive cannon shell | For use in the Flying Fortress
  • Napalm | Powerful flamethrower ammo for the Jet only.

Compatibility

  • Space Age (Changes listed below)
  • AircraftRealism
  • Muluna, Moon of Nauvis

Changes for 2.0:

  • All aircraft now support logistic requests and can be remotely flown.
  • Changed "Advanced Aerodynamics" technology to unlock after crafting 100 robot frames.
  • Changed "Aircraft Energy Shield" technology to require researching gunships.

Changes when Space Age is enabled:

  • Aircraft can only be placed on Nauvis, Gleba, and Fulgora. Aircraft require at least 700 hPa pressure and at most 20 m/s^2 gravity.
  • "Flying Fortress" technology requires Metallurgic science packs.
  • "Aircraft Energy Shield" technology requires Space and Electromagnetic science packs.
  • "Afterburner" technology requires Space science packs.
  • "Rocket Silo" technology requires "Cargo Planes" as a prerequisite.
  • "Space platform thruster" technology requires "Afterburner" as a prerequisite.

Original mod: https://mods.factorio.com/mod/Aircraft

OTHER MODS (synergize well)

CREDITS

  • haih_ys | Creator of AircraftRealism and assistant in development of AircraftRealism compatibility
  • snouz | New HD graphics and other stuff
  • SkipperWraith | Compatibility with 2.0's item interaction sounds
  • MaciejGorczyca | Porting from 1.1 to 2.0
  • Thomasnotused | Previous maintainer of Aircraft
  • YuokiTani | Entity and most other graphics

  • Eldwen | Initial version of Aircraft

  • Klonan | Initial jet sounds

  • Various people from Github, the forums, and Discord for bug reporting, localization, and feature requests.