Adds some sound tracks for my other mods Big-Monsters, MSI-II and Warp Drive Machine. Does nothing alone. Musics by https://pixabay.com/ for free use, but you cannot monetise your stream with these musics
Queue a logistics Upgrade or Downgrade for an entire connected belt line with one click! NOW FACTORIO 2.0 AND SPACE AGE COMPATIBLE!
custom planet renderings for the mod 'visible planets'
Roboports automatically upgrade belts, splitters, underground belts, inserters, and assemblers within their reach.
you really, really shouldn't play with matches, you know? Pipes and storage tanks and stuff will catch fire and explode
Adds a planner that designs a mining drill layout for a resource patch.
Adds a host of useful shortcuts and custom inputs to improve QOL. Shortcuts for: - Toggles for equipment and personal logistic requests - Artillery cannon fire toggle - Environment deconstruction planner - Vehicle settings and train manual mode - Rail block visualisation, player lamp, customizable grid overlay and far zoom - Shortcuts for various other mods Original mod by npc_strider (morley376): mods.factorio.com/mod/Shortcuts
Automatically blueprint pumpjacks, pipes, and power poles for an oil outpost. Also supports adding heat pipes on Aquilo and beacons. Install Module Inserter Extended for modules support. Inspired by, and using some code from, Mining patch planner, by Rimbas
Adds a surface with lab tiles where you can design your creations in using remote view.
Cheap early game personal construction robots, die after completing one task.
Easy Start: Begin with Power Armor, Personal Roboport Mk2, Fission Reactor, Energy Shield, Exoskeleton, Personal Laser Defense, plus 50 Construction Robots and Solar Panels to speed up the early-game grind. Optional extras include a Car, Landfill, and Cliff Explosives—everything you need for the perfect jumpstart.
Base utility library intended to be used by other MODs developed by the user YAIM904. [[I accept suggestions]]
Adds an autonomous AI player that uses LM Studio/Open ai to play Factorio. The AI can build, mine, craft, fight, and interact with the world.
Start the game with a legendary mech and some resources.
Automatically orders robots to upgrade entities quality tier when logistic network contains the required items. This is not a cheat mod
Requires Bob's functions library mod. Expands the range of equipment available in base mod for the modular armor. Although it can function as a stand alone mod, it is intended to be used with the full Bob's Mods set.
Start on any of the first three planets: Vulcanus, Gleba, or Fulgora. Choose your planet in the startup mod settings before starting a new game. Compatible with many modded planets!
Makes vehicles act like RTS units. Control them using a remote control handset, or program them with circuit conditions and zones. Can be used for base enemy base assault, patrols, friendly base navigation, vehicle-based mining, and more advanced applications. Works with vanilla and modded vehicles. Visit the mod portal page for a full feature list or the forums for tutorials.
The industry part of Advanced Autonomous Industries. Adds burner machines, some new intermediate ingredients, powered offshore pumps, and more. Alters tech and recipes. Other AAI mods are not required.
Send spidertrons on patrols and automatically load and unload them using docks. Adds mid-game spiderling to allow the new features to be used sooner. Simpler alternative to AAI Programmable Vehicles. Allows creating patrols for Lex's Aircraft.