The ultimate Testbench to test your Intersections! The perfect tool to optimize your intersections and check for deadlock errors. You can compare the results with the ones on the Forum. https://forums.factorio.com/viewtopic.php?f=194&t=100614
The flOre is lava. Dig yOre way out through this divOrese and dangOreus field! Will you Coke on the limited space and submit to the cOreruption Ore will you transfOrem it into an majestic Orechestra? Also known as "Dangerous" or "Danger Ores".
Scenarios to start the game in various sandbox environments.
The mod portal version of the Comfy Industries scenario. Be the captain of a pirate ship, plundering resources and besting your enemies. Collect resources and fuel the ship in order to survive as many leagues as possible. The captain performs actions such as steering the boat, while other crewmates assist. Doubloons can be spent at various markets throughout the game. Mysteries await! This mod works as a self-contained scenario. Load it from Single Player->New Game->Mod scenarios.
Fulfills orbital requests instantly and for free.
Adds buttons and hotkeys to increase or decrease the speed of the game, now with configurable speed increments and limits. Each button's increment can be customized via mod settings. Hot Keys: (Minus / Plus / Shift+Minus / Shift+Plus / Alt+Minus / Alt+Plus).
Easy-to-use tool for inserting and upgrading modules in machines using construction robots. Use Module Inserter Extended if you want to create detailed configurations per machine type (it is a straight upgrade from Module Inserter). Use Module Inserter Simplified if you want to easily create module requests, one type at a time, without any complex configuration GUI. Can be installed alongside MI Extended if you really want to...
Adds pipes with restricted connections to easily build parallel pipelines. Includes valves from the Valves mod.
This mod helps you to keep track of your mining sites, with useful data such as the percent mined, and estimated time to depletion.
Adds a solar power calculator that can calculate how much power your solar panels provide on average. Or calculate how many panels and accumulators you need to provide the desired power. Supports modded panels and accumulators, quality and DLC planets (future Space Exploration update to 2.0 most likely won't work)
A early bot start with basic modular armour, roboport, a few bots, and equipment to power them, also makes logistic research available earlier or cheaper frames and/or logistics (now with a options switch).
Adds 4 aircraft, each with their benefits and drawbacks, to allow for more biter-killing fun! Now updated for 2.0 and Space Age.
This mod introduces a fully customizable system of logistic items (belts, roboports, etc.) that you can adapt to your playstyle, world progression and modpack. You can change radious of the bot-related structures and recipes ingredients, amounts, results and stats of the belts. Unlock new and better logistics solutions as you explore Space Age, and adapt them to your needs.
Adds 2 more roboports with increased charging slots, robot slots and range (configurable).
Forked to rebalance the mod as a whole for space age, higher tier bots are now required on higher tier planets (also this removes vanilla bots so this is technically an overhaul now). Logistic robots are available from the start (without requester chests). Adds a new tier of steam-powered robots for the early game, and several new tiers for later.
添加新功能,新物品,并可对原版参数进行自由设置 Add new features, new items, and freely set original parameters 支持语言:简体中文,English
Units spawn with unique stats. Medium, Big, Behemoth and Giant Biters may appear at the beginning of the game, but with a small probability.
For Mountain Fortress scenario.
Feeling alone on Fulgora? Not anymore... This mod adds enemies on Fulgora
自用汉化包