Advanced Evolution

by ko3dzi

Units spawn with unique stats. Medium, Big, Behemoth and Giant Biters may appear at the beginning of the game, but with a small probability.

Content
2 months ago
1.1 - 2.0
1.54K
Combat Enemies
Owner:
ko3dzi
Source:
N/A
Homepage:
N/A
License:
CC BY-NC-ND 4.0
Created:
8 months ago
Latest Version:
0.9.5 (2 months ago)
Factorio version:
1.1 - 2.0
Downloaded by:
1.54K users

ko-fi:https://ko-fi.com/ko3dzi

Player's arsenal

Changed range, power, and reload speed.
Added Early Rocket Turret

Worm

Rebalance stickers, streams and splashes for spitters and worms.
Reload speed significantly reduced by 3x or more.
Range increased by 2x or more
Increased HP
Increased support call radius (multiplier added to the settings)
If a Spawner or Worm is attacked, neighboring bases will send units to defend

Biters and Spitters

Rebalanced pathfinding
Added giant units
Added 3 small biters with high armor (physical, fire, laser)
Increased HP (multiplier added to mod settings)
Increased vision range

Note:

When spawning each new unit appears with unique (random) values of HP and Speed
In the cards of units are static values and in the game they will be different.

Pollution in mod:
Diffusion to neighboring chunks is changed to dynamic.
Chunk pollution before diffusion has been increased from 15(vanilla) to 120.
Trees have all atmosphere cleaning stats improved by 2-4x.
Every 20sec in the game there is a change of diffusion ratio(2% in vanilla by default).
In the mod, the percentage will vary from 1 to 25%. Small values are generated more often.

Added Powerful Laser Turret (sub mod)

When playing with a high HP multiplier, giant biters can spawn with over 300K HP
Turret takes a long time to reload but has a high base damage rate of 50K

Added settings to change evolution speed(sub mod)

Change stats and behavior of spawners and units.

Spawner:

Starting with Evolution = 0.05 the probability to spawn(Medium, Big, Behemoths and Giant) increases.
At the start of the game these are very small values.
You can see the probability by moving the cursor on the spawner.

Each new unit spawns with unique characteristics:

Units with base HP will be marked with a blank(gray) HP bar.
If the HP bar is red, yellow or green, those units have increased hit points for that category. Such units are spawned less frequently.
With the growth of evolution, the parameters of units gradually increase.