Advanced Evolution

by ko3dzi

Units spawn with unique stats. Medium, Big, Behemoth and Giant Biters may appear at the beginning of the game, but with a small probability.

Content
a day ago
1.1 - 2.0
820
Combat Enemies
Owner:
ko3dzi
Source:
N/A
Homepage:
N/A
License:
CC BY-NC-ND 4.0
Created:
2 months ago
Latest Version:
0.8.1 (a day ago)
Factorio version:
1.1 - 2.0
Downloaded by:
820 users

ko-fi:https://ko-fi.com/ko3dzi

A game difficulty multiplier has been added to the mod settings.

New units and mechanics:
Powerful Laser Turret

Early Rocket Turret

Giant Biter and Spitter

Change stats and behavior of spawners and units.

Spawner:

Starting with Evolution = 0.05 the probability to spawn(Medium, Big, Behemoths and Giant) increases.
At the start of the game these are very small values.
You can see the probability by moving the cursor on the spawner.

Each new unit spawns with unique characteristics:

Units with base HP will be marked with a blank(gray) HP bar.
If the HP bar is red, yellow or green, those units have increased hit points for that category. Such units are spawned less frequently.
With the growth of evolution, the parameters of units gradually increase.

A small biter has a HP range of 15(base) to 150(max).
Moving Speed:
Base value approximately 42
Range when spawning from 33 to 80(or higher)