Units spawn with unique stats. Medium, Big, Behemoth and Giant Biters may appear at the beginning of the game, but with a small probability.
Mods introducing new content into the game.
Version: 0.9.0 Date: 14. 11. 2024 Features: - Biters: - Changed settings for faster path finding. - Bases can protect each other if the distance between them is not too great. - Pollution in game: Chunk pollution before diffusion has been increased from 15(vanilla) to 120. Trees have all atmosphere cleaning stats improved by 2-4x. BUT, every 20sec in the game there is a change of diffusion ratio(2% in vanilla by default). In the mod, the percentage will vary from 1 to 25%. Small values are generated more often.
Version: 0.8.1 Date: 12. 11. 2024 Balancing: - The HP for the Spawner has been reduced from 10000 to 1500, but the multiplier from evolution growth has been increased. - Worm: Slightly increased recharge time. Reduced damage effects Reduced HP
Version: 0.8.0 Date: 10. 11. 2024 Features: - Added powerful laser turret(mandatory sub-mod) High range High damage rate Very long recharge time
Version: 0.7.0 Date: 08. 11. 2024 Features: - Two sub-mods have been added to the dependencies: "Extended Evolution Settings" : Allows you to adjust smoother evolution growth for a longer game with mods.(mandatory). "Electric Air Purifier" : Adds a powerful air purifier to the game to control pollution.(optional) Balancing: - Improved stats for early rocket turrets. - Damage from biters has been reduced. - Changed stats for spitters. - Changed stats for worms. - Rebalance stickers, streams and splashes for spitters and worms. Fixes: - stickers effects
Version: 0.6.0 Date: 07. 11. 2024 Features: - Added a hitpoint multiplier for biters to the mod settings. A value of 1(easy difficulty level) equals the vanilla hitpoint value, about 15 for a small biter. Balancing: - Biters and Spitters: - The maximum number of hitpoints in unit cards has been increased by a 5x to expand the range of difficulty. Units with maximum or close to maximum HP can be generated ONLY when a high multiplier is specified in the settings. - Worms: - Increase Range. - Increase HP. - Reload speed is slowed by 2 times or more: Small - 3sec Medium - 5sec Big - 7sec Behemoth - 10sec Fixes: - sounds that did not work in version 0.5.2
Version: 0.5.2 Date: 03. 11. 2024 Fixes: - Correct display of muzzle effects for submachine-gun. - Changed name to early rocket turret to avoid conflict with Space Age rocket turret. - Added a separate icon for the early rocket turret (vanilla, but with a different color).
Version: 0.5.1 Date: 02. 11. 2024 Balancing: - Changes for the player arsenal: Size of magazines Range Power of volleys Reload speed
Version: 0.5.0 Date: 31. 10. 2024 Features: - Updated to Factorio 2.0 Balancing: - Spitters: for vehicles: the effect of spitting is reduced, but lasts longer. stream scale increased stream radius increased damage splash reduced
Version: 0.4.0 Date: 09. 10. 2024 Features: - Giant spitter added. High range - 120. Low reload speed -15sec Fixes: - Reduced collision box for giant biter and spitter, so units are less likely to get stuck.
Version: 0.3.0 Date: 02. 10. 2024 Features: - added an early rocket turret low reload speed range 85 - 150
Version: 0.2.0 Date: 24. 09. 2024 Features: - A giant biter has been added.
Version: 0.1.0 Date: 01. 09. 2024 Features: - Biters and Spitters: From Evolution = 0.05, the probability of spawning (medium, big and behemoths) starts to gradually increase. At the start of the game these are very small values. - Unit spawns with unique stats(movement speed and HP) Balancing: - Spawners HP increased to 10 000 - The vision range has been increased from 30 to 100