Advanced Evolution

by ko3dzi

Units spawn with unique stats. Medium, Big, Behemoth and Giant Biters may appear at the beginning of the game, but with a small probability.

Content
4 hours ago
1.1 - 2.0
820
Combat Enemies

Changelog

Version: 0.9.0
Date: 14. 11. 2024
  Features:
    - Biters:
        - Changed settings for faster path finding.
        - Bases can protect each other if the distance between them is not too great.

      
    - Pollution in game:

        Chunk pollution before diffusion has been increased from 15(vanilla) to 120.
        Trees have all atmosphere cleaning stats improved by 2-4x.

        BUT, every 20sec in the game there is a change of  diffusion ratio(2% in vanilla by default).

        In the mod, the percentage will vary from 1 to 25%. Small values are generated more often.
Version: 0.8.1
Date: 12. 11. 2024
  Balancing:
    - The HP for the Spawner has been reduced from 10000 to 1500, but the multiplier from evolution growth has been increased.
    - Worm:
        Slightly increased recharge time.
        Reduced damage effects
        Reduced HP
Version: 0.8.0
Date: 10. 11. 2024
  Features:
    - Added powerful laser turret(mandatory sub-mod)
        High range
        High damage rate
        Very long recharge time
Version: 0.7.0
Date: 08. 11. 2024
  Features:
    - Two sub-mods have been added to the dependencies:

        "Extended Evolution Settings" : Allows you to adjust smoother evolution growth for a longer game with mods.(mandatory).
        "Electric Air Purifier" : Adds a powerful air purifier to the game to control pollution.(optional)  
  
  Balancing:
    - Improved stats for early rocket turrets.
    - Damage from biters has been reduced.
    - Changed stats for spitters.
    - Changed stats for worms.
    - Rebalance stickers, streams and splashes for spitters and worms.
  
  Fixes:
    - stickers effects
Version: 0.6.0
Date: 07. 11. 2024
  Features:
    - Added a hitpoint multiplier for biters to the mod settings. A value of 1(easy difficulty level) equals the vanilla hitpoint value, about 15 for a small biter.
  
  Balancing:
    - Biters and Spitters:

        - The maximum number of hitpoints in unit cards has been increased by a 5x to expand the range of difficulty. Units with maximum or close to maximum HP can be generated ONLY when a high multiplier is specified in the settings.


    - Worms:
        - Increase Range.
        - Increase HP.
        - Reload speed is slowed by 2 times or more:           
            Small    - 3sec
            Medium   - 5sec
            Big      - 7sec
            Behemoth - 10sec
  
  Fixes:
    - sounds that did not work in version 0.5.2
Version: 0.5.2
Date: 03. 11. 2024
  Fixes:
    - Correct display of muzzle effects for submachine-gun.
    - Changed name to early rocket turret to avoid conflict with Space Age rocket turret.
    - Added a separate icon for the early rocket turret (vanilla, but with a different color).
Version: 0.5.1
Date: 02. 11. 2024
  Balancing:
    - Changes for the player arsenal:
        Size of magazines
        Range
        Power of volleys
        Reload speed
Version: 0.5.0
Date: 31. 10. 2024
  Features:
    - Updated to Factorio 2.0

  Balancing:

    - Spitters:

        for vehicles: the effect of spitting is reduced, but lasts longer.
        stream scale increased
        stream radius increased
        damage splash reduced
Version: 0.4.0
Date: 09. 10. 2024
  Features:
    - Giant spitter added.
      High range - 120.
      Low reload speed -15sec

  Fixes:
    - Reduced collision box for giant biter and spitter, so units are less likely to get stuck.
Version: 0.3.0
Date: 02. 10. 2024
  Features:
    - added an early rocket turret
      low reload speed
      range 85 - 150
Version: 0.2.0
Date: 24. 09. 2024
  Features:
    - A giant biter has been added.
Version: 0.1.0
Date: 01. 09. 2024
  Features:
    - Biters and Spitters:
        From Evolution = 0.05, the probability of spawning (medium, big and behemoths) starts to gradually increase.
        At the start of the game these are very small values.
    - Unit spawns with unique stats(movement speed and HP)





  Balancing:
    - Spawners HP increased to 10 000
    - The vision range has been increased from 30 to 100