Units spawn with unique stats. Medium, Big, Behemoth and Giant Biters may appear at the beginning of the game, but with a small probability.
Mods introducing new content into the game.
Added parameters to more smoothly adjust evolution growth for longer game play with mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A powerful air purifier, available from the start of the game. Uses only electric energy. Does NOT need to change filters.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Added early artillery. Activated projectile dispersion. Accuracy depends on the distance. Increased stack size for projectiles. Changed min and max range.
Small changes concerning balance, gameplay, or graphics.
Extended options for spawning biter bases.
Mods introducing new content into the game.
Adds settings, to change the scale of biters before starting the game.
Small changes concerning balance, gameplay, or graphics.