The most advanced electric train mod out there! This mod adds balanced, UPS friendly and futuristic themed MAGLEV trains. This mod is meant to feel like an end-game extension to vanilla, and the new item recipes are balanced as such. These trains have a 20% increase in top speed, acceleration and capacity (mod configurable). There are more researches, items, sounds, recipes and logistical challenges and trade-offs to explore. Enjoy!
This mod adds more chemistry and is intented to be played with my other mods aswell as K2, SE and BZ. This mod is inspired by Brevven's BZ mods. Most if not all art is placeholder
Core for OD27 fork of 5Dim's mod Core, library and settings of OD27 fork of 5Dim's mod. REQUIRED for any other module
Compatibility mods for OD27 fork of 5Dim's mod This mod add compatibility with other mods and include some items into 5Dim's tabs Actual compatibility: - Krastorio 2 - Space Exploration - Bob's mods - Angel's mods - Omni mods (Except omnifuild) - Cargo Ships - Bob inserters - AAI Industry - Bio industries - Mod Mash - And more!
Automation for OD27 fork of 5Dim's mod Add a lot of new tiers oil refineries, new tiers of assembling machine, chemical plants and laboratories This mod include: - 10 tiers of assembling machines - 10 tiers of chemical plants - 10 tiers of oil refineries - 10 tiers of laboratories
A tool for locating input starved machines.
The Chaingunner vehicle is essentially a Gun Turret on tracks. Turret creep has never been easier. Can be automated with the Programmable Vehicles mod.
Keep a record of all Space Exploration cargo rocket flights. Based on Train Log by Zomis.
2x2 lamps which cast a wide, soft glow. An electric lamp, fully signal compatible; a copper lamp which burns solid fuel; and a floor lamp panel which can be walked over.
Adds infinite ores for the base game, Bobmods, Yuoki Industries, Uranium Power, Nucular, Dark Matter Replicators and the base ores for AngelsRefining. Best used with RSO mod to have infinite ores in the core of regular resource patches. Has config options to change the yield for all infinite resources including oil
An overhaul mod focusing on end-game technologies and moderately increased complexity.
An overhaul mod based on material progression. Expanded crafting system; hundreds of original sprites and icons; new buildings, technologies, toys, mechanics.
A set of containers in the Factorio style with multiple options for inventory sizes. Chest 1x1, Strongbox 2x2, Storehouse 4x4, and Warehouse 6x6. Logistic and non-logistic variants of all. Container colour uses masks so other mods can modify the tint (for colour blindness etc).
Enables merging of multiple chests into one entity. Supports merging of arbitrary number of chests (configurable in mod settings). Version 5.0.0 introduced potentially breaking changes for old saves. If your have chests larger than 42 don't update to 5.0.0.
Control the means of production with new logistic and storage structures. Works either as a standalone mod or alongside the rest of the pY modpack.
Adds buildings that automatically collect items on ground. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)
Vehicle Laser weapons, Electric Car, Tank, Train.
A combinator that can let you react to upcoming CMEs with circuitry. Outputs the time and power of the next CME on a surface.
Adds a selection of additional items and recipes to the game
Adds context aware quick select for filter inserters.