Contains a few tiny changes to Pyanodons mods...
A somewhat simple overhaul mod, extending the burner phase and much more
Compaction 2 is a straightforward overhaul mod designed for extended gameplay enjoyment. In addition to refining existing elements, it introduces a variety of entertaining additions. With a commitment to ongoing development over the next few years, the mod promises to continuously evolve.
DyWorld-Dynamics 2, the successor of DyWorld-Dynamics. Designed to be completely rebuild from the ground up, without Space Exploration has a hard requirement for better compatibility.
Stranded on a remote island with limited resources, you must find a way to build your factory and launch a rocket using fish.
Extra compatibility between Redmew's DangerOres, Krastorio2 and Deadlock's beltboxes&loaders
23 New enemy forts, 7 new assets, 3 new craftable items, a second recipe for A-bombs, 2 new crystallography research to complete and explosive machinegun ammo. This ruin pack is designed to challenge the player. This mod now detects K2 and RedDwarf ruins and includes them but FortressRuins should be selected in the mod settings as the ruin pack. Fixed steel chest bug that prevented player from looting. Usage of Claim Object tool in players toolbelt is still a requirement.
Немного баланса и верной прогресии SE+K2+BZ вместе с модами улучшающими жизнь A little balance and a true progression of SE+K2+BZ along with life-enhancing mods
This mod makes ore generation richer.
Radar with greater range, speed, and power consumption. Balanced for late-game use with greater material and energy cost and requires the rocket control unit technology. Originaly Malcolm Cooks' AdvancedRadar mod ported to 1.1.x by ChurchOrganist and rebalanced for vanilla by Gothox.
This mod marks drills that have no more resources to mine for deconstruction.
The helpful information directory and guide to the galaxy. Allows mods to put help and documentation pages in game. Default hotkey is I.
Assistant for planning your factory. Can calculate required ingredients, products, machines, modules, and beacons. Can also calculate power production / consumption.
Keep track of your progress in a fun way by finding out how fast you created key items. Look back on your factory's history, compare with your friends, or challenge yourself. Supports any list of items and comes with presets for popular big mods. Can be added to existing games.
This mod allows you to plan your production in advance, specifying the recipes and machines that make up each assembly line. It provides powerful features that are fast and intuitive to use, so you can focus on actually building your factory.
This mod adds a new logistics mechanic: The Item Network. It replaces trains and logistics bots by teleporting items and fluids directly between Network Chests and Tanks.
This mod allows the player to control time and make some stuff really quickly
Simple almost minimalistic Quick Start Mod: Start with one of 9 startup kits (Empty, Default, Default-militant, Tiny, Small, Medium, Big, Huge or CUSTOM) to improve or decrease your Factorio experience. The kit can be selected in the mod config settings. You can also choose to put items from kit to your quickbar or to do some research in advance (huge or custom kit). Now you can select what to put in which quickbar slot.
Super-lightweight access to hidden creative items in freeplay. Adds an infinity chest to the player's starting items and/or adds a free option to craft them.
Adjustable starting inventory. Options on types and amount of weapons, ammo, armour, vehicles, bots, mining drills, furnaces, assembling machines, oil refineries, nuclear reactors, and many more. Designed for accelerated start: from skipping manual production, burner age, up to giving the most advanced items. Support items of Schall mod series. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)