Control the means of production with new logistic and storage structures. Works either as a standalone mod or alongside the rest of the pY modpack.
Adds components, equipment and a tech overhaul as well as the tool you need to expand and grow your base. [Beta]
Contains POWER!
Adds farming, ranching, and pharmaceutics into Factorio. It's extremely unethical but also extremely profitable. WARNING! This mod will greatly enhance and extend the rest of the pY mods. Expect a 1000+ hour long game!
Adds salt, chlorine and more to the base game. Reworks advanced circuit production. Compatible with Krastorio 2 and Space Exploration. A standalone piece of BZ Mods.
Enable this mod to get the full recommended Sea Block Mod Pack. Contains dependencies on all mods in the pack. Does nothing by itself.
The official Space Exploration modpack. Contains the required and recommended mods. If you don't want all the recommended mods then don't use a modpack, just install the main Space Exploration mod and any prerequisites will be installed.
Replaces vanilla sprites with higher resolution versions created with machine learning. This mod does nothing on it's own.
Part of the FactorioHD:Modpack.
Part of the FactorioHD:Modpack.
The flOre is lava. Dig yOre way out through this divOrese and dangOreus field! Will you Coke on the limited space and submit to the cOreruption Ore will you transfOrem it into an majestic Orechestra? Also known as "Dangerous" or "Danger Ores".
A challenge map to find the silo and launch a rocket. Based on a scenario released for 0.14
Buildable land is more scarce and requires investment to acquire.
Von Neumann Mod! Who wants to be a sack of blood and bones when you can be an hyper-intelligent self-replicating robot! This is a scenario!
Survive on a completely dark planet, with life forms that cannot cope with bright light. (in early development)
Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.
Adds a few harder enemies.
Adds a new type of enemy to the game called "Snappers" with custom sprites and animations. They're heavily armoured but slower than regular biters. This mod is compatible with most other mods.
Adds a nest of Frost Aliens and Worms! These aliens will cause frost damage, and may launch a frost cloud over your factory. Defeated aliens will drop artifacts that can be further processed into weapons and armors (optional). With Alien-biomes, nests will only spawn in cold areas.
This mod adds a nest of explosive aliens and worms! These aliens will explode on death (area damage) and spread fire. Fire spitters are also deadly burning everything! And if you see their Mother, run, run for you life! Say goodbye to your walls! Good luck! Note:Autoplace configured for hot areas found in alien-biomes mod.