Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
'Expensive' recipes? I'll show you EXPENSIVE, you filthy biter! Doubles the ingredients of all recipes, with compensation for cyclic recipes such as Kovarex Enrichment and Barreling
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Removes the air purification tech from Krastorio2. Ideal for when you want a different mod to do that for you
Small changes concerning balance, gameplay, or graphics.
Just a simple graphic changing mod that changes the A in Factorio to not look like an amongus character
Small changes concerning balance, gameplay, or graphics.
Makes Factorio Achievements harder to get. Full details on the mod's page
Small changes concerning balance, gameplay, or graphics.
Quick little mod that fixes the inability to use productivity modules with Atlas1205's Petroleum Condensation mod. Also works with Schall Modules.
Small changes concerning balance, gameplay, or graphics.
Replaces the spawner graphics to more neutral ones for trypophobia. Worm graphics and non-cubism options coming soon! Original by Adil
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Tweaks to the Nullius overhaul mod for Factorio. None of these tweaks are official; use at your own risk!
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod disables all beacons and modules. It also optionally scales the cost, power use and speed of some buildings that used to have module slots.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mod that adds additions and tweaks that are too small for their own mods
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Balances (nerfs) flamethrower turret consumption by multiplying it to 4x the vanilla default. Configurable.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Cyclic recipes (ie output one or more ingredients) make the stock pasting settings onto a filtered inserter behavior less than ideal
Small changes concerning balance, gameplay, or graphics.