Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Produces all items of Mobile suit in FACTORIO without materials. Disposal all items of Mobile suit in FACTORIO.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds very specific alerts in a voice we're all familiar with. One that gives us bad directions, and sometimes tells us there's no Chipotle in town where we know there's at least two Chipotles.
Large total conversion mods.
Multiblocks allows anyone to make multiblocks in factorio with a simple api call
REQUIRES ANDREW-MODULES TO WORK! Add overclock modules. They increase speed, and the downside: they greatly increase pollution (and consumption, just a little).
Mods introducing new content into the game.
This mod limits up the biter evolution depending on your technological level. It is compliant with other mods and should work in multiplayer as well. Based off the Scaled Evolution mode by Telemak
Mods introducing new content into the game.
Adds translations for Angel's mods from the Community.(locales list : ko, pl, de, )
Small changes concerning balance, gameplay, or graphics.
Drastically increases mining time, meaning you need to find more patches for a good production speed
Shunts all solid items into a fluid like substance allowing the logistic network to be composed of pipes. Hopefully more FPS friendly.
Slight balance tweak for resource spawning at very low resource settings
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.