Overclock Modules


REQUIRES ANDREW-MODULES TO WORK! Add overclock modules. They increase speed, and the downside: they greatly increase pollution (and consumption, just a little).

7 years ago
0.14.0
4
Owner:
SerDav74
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
7 years ago
Latest Version:
0.0.3 (7 years ago)
Factorio version:
0.14.0
Downloaded by:
4 users

REQUIRES ANDREWS MODULES >= 0.14.5 TO WORK

I'll try to remove this dependency later.

Overclock Modules are brand new replacement for your Speed Modules. They increase speed of your machines at the cost of HUGE pollution boost. (And they still slightly increase energy consumption.)

This mod can be slighty imbalanced.

Items

Example: Overclock Module 1
+20% speed (vs. +30% of Speed Module 1)
+5% energy consumption
+50% pollution

Overclock Module 3
+40% speed
+15% energy consumption
+150% pollution

Overclock Module 8
+190% speed
+40% energy consumption
+1500% pollution (no jokes, your machine will generate 16x as much pollution)

Tech

Overclock Module X tech requires:
- Speed Module X
- Efficiency Module X
- Overclock Module X-1 (except X=1, in this case it requires Modules tech)

Recipe

1x Overclock Module X is made of:
- 1x Speed Module X
- 1x Efficiency Module X
- 1x Advanced Module Case
- 1x Processing Unit (that blue chip)

This is my first mod. I hope you enjoy!
Used graphics from Andrew's Modules. (In fact, I just recolored them.)