Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds the 'infinite energy' objects. The ratios are actually a little *worse* than perfect solar, at the cost of not requiring a "Perfect Setup"
Mods introducing new content into the game.
Large total conversion mods.
Removes need for Gun Turret and Piercing Ammo, adds need of 5x Regular Ammo and 5x Grenades instead.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Updates Behemoth Biters and Behemoth Splitters to have a decent protection against lasers (30/80%) and fire (0/75%) This modification is conceived as an addition to the Cannon Turrets mode, making them more important in late game
Small changes concerning balance, gameplay, or graphics.
Robots have x10 charge. Roboports have x16 area, can fully charge 4 bots, and charge x10 as fast.
Mods introducing new content into the game.
A mod that makes Py mods and Bob's with PyCoal touched by an angel compatible with the Circuit Processing mod
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
add 100 speed machines and many infinit tech(100倍机器和无限科技)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Automatically research mining prod for megabases, based on can070124's mod.
Mods introducing new content into the game.
This is a mod that changes some recipes and research requirements to be more tier appropriate, and also fixes some unknown item keys.
Mods introducing new content into the game.