Quality now adds module slots in assembling machines. Forked from Andrey135296's version of the mod to partially work with Maraxsis.
Small changes concerning balance, gameplay, or graphics.
Mod that adds a factory following Einstein's equation (E=mc^2) to factorio. Convert electricity to matter! Just watch the electricity cost.
Mods introducing new content into the game.
A lot of mods add science packs to promethium tech, and others add post-promethium tech. The compatibility between these sorts of mods is generally awful. This tries to fix that.
Small changes concerning balance, gameplay, or graphics.
Allows you to make a laser-shooting sniper rifle. Three-digit versions describe in-dev versions [e.g. .14.011 = Factorio .14, Mod version 1 + parts of Mod version 2 ]
Mods introducing new content into the game.
An API to help modders make things easier. Exists in all my .15 and forward mods as the functions folder.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to turn Bob's plates liquid fuel into Solid Fuel.
Adds the 'infinite energy' objects. The ratios are actually a little *worse* than perfect solar, at the cost of not requiring a "Perfect Setup"
Mods introducing new content into the game.