Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Fair Allocation of Independent Resources statistically analyzes resource allocation amounts and increases resource deposits to correct unfair map generation
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A printer to display larg texts and graphics on the ground. A handy way to personalize your map!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A great way to remove the pesky trees without deconstructing your own things.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Ever wanted to repurpose your unused burner drills and furnaces? Now you can with Upgrade! Now compatible with mods such as Bob's mods and KS_Power.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
EvoGUI display sensors for the Fair Allocation of Independent Resources mod
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds an interface that handles custom events and adds two new events: on_entity_opened and on_entity_closed
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This Mod adds Technology for larger Reachdistance & Builddistance for Character.
Adds a 'Epic electric mining drill' which basically is 7x7 electric mining drills condensed into one big.
Shunts all solid items into a fluid like substance allowing the logistic network to be composed of pipes. Hopefully more FPS friendly.
Mods introducing new content into the game.
A compilation of quality of life researches and additions without the overburden associated with other mods you can get these in.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.