Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Produces all items of Revenge of the Earth federation without materials. Disposal all items of Revenge of the Earth federation. New items.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds a new building that cannot hold any logistic robots, but can broadcast the effect of existing roboports to larger areas.
Mods introducing new content into the game.
Adds various chemical and material processes to increase ore->plate and oil->product ratios.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Produces all items of Mobile suit in FACTORIO without materials. Disposal all items of Mobile suit in FACTORIO.
Mods introducing new content into the game.
Beacon has greater range, 2x2 instead of 3x3 and a distribution-effectivity of 100%
Small changes concerning balance, gameplay, or graphics.
Rebalances train technologies to include Cargo Wagons in the Railway technology. Credit goes to /u/bluewales73 for the idea.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Slight balance tweak for resource spawning at very low resource settings
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Press a modifier (soon[tm]) key and walk slowly, press another and walk even slower, get in and out of vehicles safely (only when standing still) and you even can do the moonwalk Credit for disabling exoskeleton bonus to 'turtle speed mod' from DedlySpyder https://mods.factorio.com/mods/DedlySpyder/Turtle_Speed https://github.com/DedlySpyder/Turtle_Speed
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.