Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Adds startup options to separately adjust the thresholds of the overflow/top-up valves from Angel's Petrochemical Processing. Now your pipes won't keep sloshing between 79.9% and 80.1% while the valves waste your precious fluids! (Note: The tooltip does not change, it will still say 80% for both valves.)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Quick little mod that fixes the inability to use productivity modules with Atlas1205's Petroleum Condensation mod. Also works with Schall Modules.
Small changes concerning balance, gameplay, or graphics.
Adds oil extraction from the seeds of the 'robot tree farm' mod
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds Advanced Iron Processing and Synthetic Oil Processing to the game which will alow to produce Crude Oil over an Synthetic Oil production chain.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds an Advanced Oil Refinery to Krastorio Legacy (without new graphics).
Mods introducing new content into the game.
Alternative technology for producing liquid fuel in conditions of oil shortage
Mods introducing new content into the game.
A test mod alternative to FFF-304 where Basic Oil Processing provides only light oil.
Mods introducing new content into the game.
Adds a new chemical plant recipe for cracking Petroleum gas into Heavy oil
Mods introducing new content into the game.
Mods introducing new content into the game.
Tweaks to the Nullius overhaul mod for Factorio. None of these tweaks are official; use at your own risk!
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
A more involved Bergius process. Make oil from algae, which in turn is made from water, sulfur and stone.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Increases the fluidbox size of Bob's pumpjacks. May break balance, use at your own risk!
Mods introducing new content into the game.
Adds recipes to eliminate the need for using pipes, if for some reason you don't want to use any pipes. Now everything is possible with barrels!
Mods introducing new content into the game.
Mods introducing new content into the game.