Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Explosive Biters Expanded

by DiRten

Adds new ammo: -Fire Rocket Adds new start options: -Disable standard enemies -Spawn only in dry climates -Full resistance to explosive damage (*The default mod doesn't work that way - LOL*)

Content
1 year, 5 months ago
1.1
823
Enemies

BiterBias

by Reika

Allows the biter/spitter spawn ratio to be modified.

Content
1 year, 5 months ago
0.15 - 1.1
1.13K
Enemies

虫子掉落Enemiesloot

by ZhouYB

虫子掉落战利品了 The worm has a loot

Content
1 year, 5 months ago
1.1
1.03K
Enemies

Sensible Gibs


Reduces the intensity of graphical effects emitted by dying enemies, which may improve FPS during intense combat.

Tweaks
1 year, 6 months ago
1.1
1.25K
Combat Enemies

Rampant (forked)

by ldinc

Forked Rampant mod. Added adjustable relation beetween distance from (0,) and evo factor. Will be deleted after resolve pull request of original modder

Content
1 year, 6 months ago
1.1
547
Enemies

Delayed Regeneration


Biters/spitters, turrets, and spawners don't heal every tick, instead only healing after not taking damage for long enough. Configurable.

Tweaks
1 year, 7 months ago
0.17 - 1.1
821
Combat Enemies

Zomtorio

by Tend

Biters act like zombies.

Content
1 year, 7 months ago
0.17 - 1.1
795
Enemies

Stinky Vehicles


Stinky Vehicles. Vehicles can be a biter target in a pollution cloud.

Tweaks
1 year, 7 months ago
1.1
56
Enemies

Biter Hunt Group


Biters rise from the ground to hunt a player

Content
1 year, 7 months ago
0.17 - 1.1
2.69K
Enemies

The real enemies

by Kixunil

You will discover and automatically attack the real enemies.

Content
1 year, 8 months ago
1.1
122
Enemies

Dark Rage enemy


"add new enemy and build"

Content
1 year, 8 months ago
1.1
184
Enemies

Schall Alien Loot - Omnimatter compat


Allows alien loot to be converted to omnite. Twelve lines of code.

Tweaks
1 year, 8 months ago
1.1
282
Enemies

Schall Alien Loot for K2 and BZ


mineral water, rare materials, imersite, lead, tungsten, graphite, zircon, titanium, matter, alien tech cards

Content
1 year, 8 months ago
1.1
6.12K
Enemies

Arachnids


Would you like to know more?

Content
1 year, 9 months ago
1.1
10.6K
Enemies

Pollution is the Solution

by Mylon

Pollution kills biter nests. After spawning 60 biters via absorbing pollution, they die.

Content
1 year, 9 months ago
0.18 - 1.1
2.74K
Enemies

Rich Blood


Build factory on the blood of your enemies. Biters blood coagulates into crystals when exposed to air. These blood crystals can be simply smelted for resources, or liquefied into blood for more advanced processing. Later, plant biter farms for some 100% organic, free-range, sustainable blood production. Requires Krastorio2. Compatible with BZ mods, Space Exploration, and Armoured/Frost/Explosive Biters.

Content
1 year, 9 months ago
1.1
1.52K
Enemies

Nightfall

by Yehn

"They mostly come at night. Mostly." -- Biters in polluted areas become more aggressive at night. Includes an option to have biters only attack at night.

Content
1 year, 9 months ago
0.16 - 1.1
56.7K
Enemies

Immortal Spawner

by Genij

Makes Spawner near immortal. Should only be used with other mods that make you stronger.

Content
1 year, 10 months ago
1.1
84
Enemies

N biters in 1


Oh, biters are more dangerous now. Has compatibility with several mods.

Tweaks
1 year, 10 months ago
1.1
292
Enemies

Nightmare Creatures


A mod that makes the night deadly.

Content
1 year, 11 months ago
1.1
446
Enemies