Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds new ammo: -Fire Rocket Adds new start options: -Disable standard enemies -Spawn only in dry climates -Full resistance to explosive damage (*The default mod doesn't work that way - LOL*)
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Reduces the intensity of graphical effects emitted by dying enemies, which may improve FPS during intense combat.
Small changes concerning balance, gameplay, or graphics.
Forked Rampant mod. Added adjustable relation beetween distance from (0,) and evo factor. Will be deleted after resolve pull request of original modder
Mods introducing new content into the game.
Biters/spitters, turrets, and spawners don't heal every tick, instead only healing after not taking damage for long enough. Configurable.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows alien loot to be converted to omnite. Twelve lines of code.
Small changes concerning balance, gameplay, or graphics.
mineral water, rare materials, imersite, lead, tungsten, graphite, zircon, titanium, matter, alien tech cards
Mods introducing new content into the game.
Mods introducing new content into the game.
Pollution kills biter nests. After spawning 60 biters via absorbing pollution, they die.
Mods introducing new content into the game.
Build factory on the blood of your enemies. Biters blood coagulates into crystals when exposed to air. These blood crystals can be simply smelted for resources, or liquefied into blood for more advanced processing. Later, plant biter farms for some 100% organic, free-range, sustainable blood production. Requires Krastorio2. Compatible with BZ mods, Space Exploration, and Armoured/Frost/Explosive Biters.
Mods introducing new content into the game.
Mods introducing new content into the game.
Makes Spawner near immortal. Should only be used with other mods that make you stronger.
Mods introducing new content into the game.
Oh, biters are more dangerous now. Has compatibility with several mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.