Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Enemy Race Manager

by heyqule

Add support to have multiple races of enemies and add various enhancements to enemy races. They become tougher as you kill them. Added aerial enemies to all races. Buffed defensive entities and some attacks to balance with high level enemies. Tune how enemies spawn and expand. Please visit the mod page or search "ERM -" mods to download the new demo races.

Content
18 days ago
1.1
6.59K
Combat Enemies Environment

Schall Alien Loot Tweeked for Scarcity


Dead aliens are now good aliens! Aliens will pay for your base defense! On their death, they bring back the 0.14 alien artifact. They also drop alien ores as loots, which can be morphed into ordinary ores like iron ore. Also adds alien science pack that can be used for research in other tech mods. Well-suited for combat-heavy, no-mining scenarios. Tweaked to increase loot drops.

19 days ago
1.1
34
Enemies

Wild Night (虫潮之夜)

by kroc0x

Biters goes wild at night, take care. Best gameplay in Rocket Rush Mode.

Content
21 days ago
1.1
108
Combat Enemies

HEAVILY MODDED Modpack

by Kaserik

Over 200 fully compatible and balanced mods in one regularly updated modpack! Space Exploration, Cargo Ships, Rampant, Cats and so much more - just click yourself through the dependencies; For a better overview divided into gameplay, combat, transport and quality of life improvements. Tested in multiplayer as well!

Mod packs
26 days ago
1.1
1.16K
Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Cheats

HEAVILY MODDED Modpack: Combat

by Kaserik

Over 50 fully compatible and balanced battle mods in one regularly updated modpack! Rampant, Alien Loot, Cats and so much more - just click through the dependencies yourself; Divided into Weapons, Enemies and Neutrals for a better overview. Set all settings automatically with "hmm-s-hide" ;)

Mod packs
26 days ago
1.1
1.13K
Combat Armor Enemies

HEAVILY MODDED Modpack: Combat - Enemies

by Kaserik

A regularly updated enemy modpack with over 5 fully compatible and balanced mods! Best just click through the dependencies yourself. Set all settings with "hmm-s-hide" automatically. ;)

Mod packs
26 days ago
1.1
1.16K
Combat Enemies

HEAVILY MODDED Modpack: Gameplay

by Kaserik

Over 50 fully compatible and balanced gameplay mods in one regularly updated modpack! Space Exploration, VeryBZ, Plutonium Energy and so much more - just click yourself through the dependencies; For a better overview divided into SE&K2, Resources and Nuclear. Set all settings automatically with "hmm-s-hide" ;)

Mod packs
26 days ago
1.1
1.10K
Transportation Logistics Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

HEAVILY MODDED Modpack: Gameplay - SE&K2

by Kaserik

A regularly updated Space Exploration + Krastorio 2 modpack with over 10 fully compatible and balanced mods! Best just click through the dependencies yourself. Set all settings with "hmm-s-hide" automatically. ;)

Mod packs
26 days ago
1.1
1.24K
Transportation Logistics Combat Armor Enemies Environment Mining Fluids Logistic network Manufacturing Power Storage

Factorio World Multiplayer


I modified Factorio World mod so that it has some spawns to choose from (each player can choose spawn once when already in game) biters get significantly reduced depending on evolution, so that playing far from world spawn doesn't feel much harder than playing near world spawn. each spawn recieves some starting ores. This mod is based on Factorio World mod (by The Oddler), and is using some TeamCoop functions too. Shout out to those creators :)

Overhaul
26 days ago
1.1
441
Combat Armor Enemies Environment

Kras Warp Modpack


Warptorio 2 + Krastorio 2 + 248k + RTS + Economy + Quality of life + Interfaces + Harder enemies + Fun tech

Mod packs
27 days ago
1.1
133
Transportation Logistics Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints

Combat Rework


Complete rework of combat system.

Tweaks
27 days ago
1.1
108
Combat Armor Enemies

Explosive Biters


This mod adds a nest of explosive aliens and worms! These aliens will explode on death (area damage) and spread fire. Fire spitters are also deadly burning everything! And if you see their Mother, run, run for you life! Say goodbye to your walls! Good luck! Note:Autoplace configured for hot areas found in alien-biomes mod.

Content
28 days ago
0.16 - 1.1
30.9K
Enemies

Toxic Biters


Adds a new biter faction: Toxic biters, spitters and worms! They spread a deadly poison cloud.

Content
28 days ago
1.1
4.24K
Enemies

Alien Chaos (Modpack)


A collection of alien mods to add in more variety and greatly increase the difficulty.

Mod packs
a month ago
1.1
633
Enemies Environment

Pixel Encounter Server mod

by xzar90

A mod for Pixel Encounter server. Containing RPG elements and evolution based on actual pollution where the evolution factor is more dynamic.

Content
a month ago
1.1
32
Combat Armor Enemies

Localised biters


Biters have different strength locally. This only takes effect on multiplayer. Biter evolution is dependent on closest player.

Tweaks
a month ago
1.1
127
Combat Enemies

Cold Biters Expanded

by DiRten

Adds ammo: -Cold Rocket -Atomic Cold Rocket New options: -Disable standard enemies -Spawn only In a humid climate

Content
a month ago
1.1
308
Enemies

Different wave defence (BiterCraft)[scenario]


[Work in progress] PvE wave scenario, PvP will be added later. New commands: /tp <player name> /base /change-settings New modes: enemy expansion

Scenarios
a month ago
1.1
236
Enemies Environment

Schmitt | The more research the more evolution


The evolution factor is set by the share of researched technologies vs. all technologies. Example: If there are 1000 research topics (techs) and you have researched 250 of them, then the evolution factor is 25%. (Military techs as well as mostly irrelevant techs excluded from calculation)

Tweaks
a month ago
1.1
313
Enemies

Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). 1. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map. 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies Details on the mod portal

Content
a month ago
1.1
12.9K
Enemies