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Mods introducing new content into the game.
Have power consumption and power production as signals in your circuit network, with capabilities to measure the electric network statistics up to about 1.8 × 10^308 watts. Additional envelope signals for maximal projected electric production/consumption are also provided. We use the electric network id for accounting of all calculated values within each electric network
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Nuclear Furnace with nuclear fuel makes smelting much faster; the mod adds special "burnt extractor inserter" for removing "used up uranium fuel cell" from this furnace.
Mods introducing new content into the game.
This mod is an expansion for Warptorio 2. DON'T PANIC! Adds missions on the planets you visit, required to unlock technologies. Also adds some big Bosses, more planets, and a loyal robotic companion.
Mods introducing new content into the game.
Start with a special starter armor, which offers no protection, but includes exosceletons, robo ports, a fusion reactor and batteries. You also get 100 special (fast) starter construction bots and a few other basic starter items.
Mods introducing new content into the game.
This mod adds a pack of planets to Planetorio, to be used in warptorio2
Mods introducing new content into the game.
This mod allows automatically tracking a random train in map view to act as a screensaver. When the train arrives at the LTN depot, a new one is chosen when a delivery is created.
Mods introducing new content into the game.
Provides useful buildings and items, like the Bio Farm for growing trees. Solar Farm and Large Accumulator to make your electric setup easier. Bio Fuel section to produce organic plastic and batteries. Lots of New Wood Products, like the big electric pole, wooden pipes, dart turret. Plant trees using seedlings. Change terrain from deserts to grasslands using Fertilizer - helps trees grow better. And a lot more… Please visit the homepage on the forums for more information and feedback.
Mods introducing new content into the game.
Modifies vanilla crafting and smelting to be much trickier, you will need better planning and more clever setup
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
My nuclear powerplant in UPS friendly: I took my 1.1 GW (2*4 reactors) smart-powerplant blueprint and made it into a single entity. Blueprint-String is in the .zip This entity costs all the ingredients the original construction would cost (unless I missed something; this is a WIP). It consumes 1 fuelcell every 25 sec: the original eats 8 every 200 sec under full load. It pauses consumption, if not enought energy is used up - as the original would in a way. (Currently not rotatable and the...
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds replicators, machines which can produce items using nothing but electricity. Lower tiers of replicators are the most energy efficient and can essentially transform depleted, empty land into a resource. Higher tier replicators can simplify production lines or otherwise act as a convenience. Tier 1 replicators can replace depleted mining drills, allowing your expansion to be for growth rather than necessity.
Mods introducing new content into the game.
Launch rockets at biters (and probably at your own base defense) [I don't plan on updating this to 2.0, since Space Age now has its own rocket turrets.]
Mods introducing new content into the game.
Still Works... A pipe to void fluids, buildable in space (Space Exploration Mod). Redesigned for factorio version 0.18. Now with extra features, check the mod settings
Mods introducing new content into the game.
Baron Sludge adds a small tech tree and optional processing steps around natural materials.
Mods introducing new content into the game.
Mods introducing new content into the game.