This mod allows player and biters to walk on water, and or biter bases to spawn on water too. Settings are available to enable/disable players, biters and bases being able to walk on water. Combo with Water Belts mod to place some entities on water too.
Small changes concerning balance, gameplay, or graphics.
Changes the low-resolution graphics of storages to be the high-resolution version instead.
Small changes concerning balance, gameplay, or graphics.
Embark on an epic cooperative journey in the Space Age DLC! This mod organizes players into smaller teams on separate planets, ensuring a balanced early game experience while battling enemies together. Enjoy maximum freedom as your team collaborates, shares resources, and explores the cosmos—without the chaos of competing for resources!
Small changes concerning balance, gameplay, or graphics.
Equip the **Personal SMG** in your armor and turn into a one-person army! This mod adds a powerful automatic Submachine Gun that defends you against enemies, making exploration safer and more exciting. Perfect for solo play and enhancing your combat experience in Factorio!
Mods introducing new content into the game.
Production Challenge where you need to collect Spice to survive on Arrakis!
Scenarios, maps, and puzzles.
Fix some issues in Pyanodon mods. Fully configurable via mod settings.
Small changes concerning balance, gameplay, or graphics.
Vanilla Factorio is too easy for you? Try the Fibonacci research cost! Take on the new challenges of Technology Overload, new ways to increase game difficulty! Technology cost tweaked in different ways to introduce new challenges and spice up your tech tree.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds electric ammos, with power level similar to piercing rounds, that can be produced from charged batteries (from Freight Forwarding or Battery Powered mods). Also supports Krastorio2
Mods introducing new content into the game.
Adds special modules for Krastorio2's Greenhouse and Atmospheric Condenser specifically to reduce the number of entities and improve UPS
Mods introducing new content into the game.
Mods introducing new content into the game.
Storing items in large quantity costs power. Warehouses left disconnected from the network will start to spill items
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds intermediate products to modules in order to productivity them.
Mods introducing new content into the game.
Hard mode resource generation. Makes ore patches larger in size but with even less yield in total, forcing you to expand more to get new resources.
Small changes concerning balance, gameplay, or graphics.
A thrilling expansion for Lunar Landings mod that transports you to the frozen moon of Luna, a harsh yet beautiful environment orbiting Nauvis. Delve into its mysteries and harness advanced technologies to survive and thrive in this challenging new landscape, if you can survive the chilling trials ahead!
Mods introducing new content into the game.
I don't mean to brag, but I put together puzzles in 1 day, and the box says 2-4 years
Lua libraries for use by other mods and submods that are parts of a larger mod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Everything spoils and rots! A thrilling challenge to your Factorio experience by incorporating realistic spoilage mechanics. Every item in the game now spoils based on its weight, and all entities will gradually decay over time.
Mods introducing new content into the game.