Provides alternative methods of Plastic and Battery production based on methane instead of oil. Methane can be created from water and carbon dioxide.
Mods introducing new content into the game.
The planet you landed on is a desert planet without grass. Grass sprites are replaced by sand and dirt sprites.
Small changes concerning balance, gameplay, or graphics.
A solar thermal plant that produces heat when the sun is shining. Uses CyberWizard2261's Thermal Solar Power code and TheSAguy's Bio Industries graphics.
Adds a burner powered long handed inserter. Unlocked with logistics technology.
Mods introducing new content into the game.
The storage size (i.e. number of stacks) of any container can be configured.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Reupload of darkfrei's BurnerOffshorePump mod, compatible with Factorio version 1.1 Original mod: [Burner Offshore Pump](https://mods.factorio.com/mod/BurnerOffshorePump)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Use steam and burnable oil products instead of electricity to power your factory.
Mods introducing new content into the game.
Mods introducing new content into the game.
Gather flint from rocks and research burner based technologies. Extends the very beginning of the game.
This mod replace the beacon in the ingredients of the conduit reseached on Maraxsis with a bioliminescent beacon from Tenebris and adds the corresponding technology as a dependency.
Small changes concerning balance, gameplay, or graphics.
Rearranges some connections between the planets of the Starmap: Nexuz.
Small changes concerning balance, gameplay, or graphics.