Xaetech Revamp

by Xaetral

(Work In Progress) A revamp of most recipes within the game in order to get much closer to reality.

Overhaul
9 months ago
1.1
117
Logistics Mining Fluids Manufacturing Power
Owner:
Xaetral
Source:
N/A
Homepage:
N/A
License:
GNU LGPLv3
Created:
1 year, 10 months ago
Latest Version:
0.4.0 (9 months ago)
Factorio version:
1.1
Downloaded by:
117 users

Description

This mod is for anybody who enjoys suffering and crying in despair. Or science fanatics. Or both.

The whole idea is to keep the vanilla feeling as much as possible (no new fancy/huge buildings etc), but at the same time changing all items, fluids and recipes so that everything is much more complex and closer to the real world.

Thanks

  • _CodeGreen for supporting this project and making the previous EN locale.
  • Xorimuth for providing help with the scripts.
  • ElAdamo for the fluid-powered boiler entity.
  • SuicideParty for the fluid bottle and rubber icons as well as a liquid furnace prototype example.
  • All the other people on Discord who have been helping me out and supported this project.
  • Wube Software, for making this awesome game and caring so much about their modding community.

Changes

It is already mentioned in the mod description but I insist that this is still a work in progress, overhaul mods require a huge amount of work so it can't be done within a day. In short, expect balancing issues and a lot of missing icons, locale entries and any form of freeplay progress.

  • Water now contains salt that must be got rid of to be used in most recipes, and electrolysis leads to the production of sodium, chlorine, oxygen, hydrogen and other stuff.
  • Halogen, for now only chlorine and its various compounds (hydrogen chloride for example).
  • Nitrogen is extracted from the atmosphere and turned into various chemicals like ammonia and nitric acid.
  • Sulfur is extracted from waste hydrogen sulfide and is also turned into other stuff including sulfur dioxide and sulfuric acid.
  • Alkali metals have a lot of usage especially in their carbonate form.
  • Oil refining has been made vastly more complicated, now turning clean crude oil into 8 fractions that must be hydrotreated to remove any nasty sulfur compounds and is then processed into a whole lot of organic chemicals.
  • As for smelting and metallurgy, steel is now made from iron ore through various methods that have been used throughout human history, copper must be electrorefined before usage, elemental iron is only used for chemistry recipes as it is a pretty useless structural material and silicon is highly purified for solar grade electronics.
  • Finally, all intermediates and final products will have their recipe changed to use all those brand new crazy materials, but only once the mod reaches a more advanced state of progress.
  • New resources nodes will be available when creating a new game.

Next Update

  • 0.4.1: Minor Update
    What's already in the mod will be improved and polished further before work is put on the next major update.

Future Plan

  • 0.5.0: The Radioactivity Update (might change)
  • 0.6.0: The Electronics Update (may change)
  • 0.7.0: The Intermediates Update (likely to change)
  • 0.8.0: The Weapon Update (likely to change)
  • 0.9.0: The Freeplay Update (likely to change)
  • 1.0.0: The First Playable Version

Available Locales:

  • [EN] English