A competitive and cooperative multi-team wave defense scenario with private planetary arenas, RPG progression, production challenges, interplanetary railway tunnels, trading and extensive multiplayer controls. Copyright 2026 ballienees. All rights reserved.
Collections of mods with tweaks to make them work together.
Version: 0.1.9
Date: 2026-08-03
Changes:
- Replaced the global admin skip/start-wave button with an individual button for each team.
- Added clear per-team button states for inactive teams, teams without players, active waves and frozen teams.
- Added a Start next wave now button to every team's own Wave Defense sidebar.
- Kept global and per-team wave freezing restricted to administrators.
Bugfixes:
- Prevented admin skip/start from creating waves for empty or unstarted teams.
- Starting one team's wave no longer changes any other team's wave timer.
- Prevented team members from starting or queueing a wave while an administrator has frozen their timer.
Version: 0.1.8
Date: 2026-08-03
Changes:
- Increased the base flying speed of every construction robot prototype to five times normal.
- Preserved normal worker-robot speed research as an additional multiplicative upgrade.
- Removed construction robot movement and idle energy drain so they no longer need to recharge.
- Kept existing empty-battery robots moving at full speed for save compatibility.
Version: 0.1.7
Date: 2026-08-02
Features:
- Added a global admin button to remove all enemies from every currently active team wave.
Balance:
- Waves cleared through the admin kill button award no coins, silo bonus, kill statistics or RPG experience.
- An admin-cleared wave is repeated at the same wave number instead of advancing progression.
Version: 0.1.6
Date: 2026-08-02
Changes:
- Added the official 144 x 144 Wave Defense thumbnail to the mod root so it appears in the Mod Portal header and mod browser.
Version: 0.1.5
Date: 2026-08-02
Changes:
- Made the admin skip-wait action start or queue the next wave for every active team.
- Made the global wave-freeze action pause and resume every active team's timer.
Bugfixes:
- Team freeze now pauses that team's wave timer and restores the exact remaining wait when unfrozen.
- Fixed Freeze team for an administrator's own team by storing team state independently from protected admins.
- Preserved existing non-admin team freezes when upgrading an active save.
Version: 0.1.4
Date: 2026-08-02
Bugfixes:
- Fixed production challenges failing to count valid production outside the five expected private surfaces.
- Counted every participating team's complete force production across all surfaces, planets, arenas and platforms.
- Counted hand crafting and machine production from every player in a participating team.
- Recalibrated active challenge baselines when upgrading to the corrected overall measurement.
Diagnostics:
- Added challenge start, migration and finish measurements to factorio-current.log for future verification.
Version: 0.1.3
Date: 2026-08-02
Changes:
- Added crafted stone walls to the Military leaderboard.
- Made every Statistics page refresh automatically while it is open.
Bugfixes:
- Fixed stale leaderboard values that did not update after ammunition or other items were produced.
- Applied the complete all-planets, all-forces and all-quality production count to every leaderboard category.
Version: 0.1.2
Date: 2026-08-02
Bugfixes:
- Fixed production challenges showing zero for production made by other teams.
- Counted production registered under migrated, scripted or legacy forces on a team's private planets.
- Counted every item quality tier instead of normal-quality output only.
- Recalibrated the baseline of an already-running challenge when upgrading to the corrected measurement.
Version: 0.1.1
Date: 2026-08-02
Features:
- Integrated RPG levels, character progression and automated-defense experience rewards.
- Added one-time level 15 RPG compensation for ballienees in the existing wave 7 match.
Changes:
- Merged the RPG level display and Wave Defense controls into one continuous sidebar.
- Applied the subtle cogwheel background to the RPG character window.
- Removed the obsolete pickup-distance, running and magic toggle block from the RPG window.
- Added author, ownership and proprietary license information for ballienees.
Bugfixes:
- Prevented machine and turret kills from awarding duplicate RPG experience.
- Preserved compatibility with the official RPG System mod and multiplayer checksums.
Version: 0.1.0
Date: 2026-08-01
Features:
- Initial Wave Defense beta release.
- Added four-team multiplayer, private planetary arenas and independent wave progression.
- Added trading, Black Market, statistics, production challenges and interplanetary rail tunnels.