Wave Defense


A competitive and cooperative multi-team wave defense scenario with private planetary arenas, RPG progression, production challenges, interplanetary railway tunnels, trading and extensive multiplayer controls. Copyright 2026 ballienees. All rights reserved.

Mod packs
7 days ago
2.1
14
Trains Combat Enemies Environment Mining

Changelog

Version: 0.1.9
Date: 2026-08-03
  Changes:
    - Replaced the global admin skip/start-wave button with an individual button for each team.
    - Added clear per-team button states for inactive teams, teams without players, active waves and frozen teams.
    - Added a Start next wave now button to every team's own Wave Defense sidebar.
    - Kept global and per-team wave freezing restricted to administrators.
  Bugfixes:
    - Prevented admin skip/start from creating waves for empty or unstarted teams.
    - Starting one team's wave no longer changes any other team's wave timer.
    - Prevented team members from starting or queueing a wave while an administrator has frozen their timer.
Version: 0.1.8
Date: 2026-08-03
  Changes:
    - Increased the base flying speed of every construction robot prototype to five times normal.
    - Preserved normal worker-robot speed research as an additional multiplicative upgrade.
    - Removed construction robot movement and idle energy drain so they no longer need to recharge.
    - Kept existing empty-battery robots moving at full speed for save compatibility.
Version: 0.1.7
Date: 2026-08-02
  Features:
    - Added a global admin button to remove all enemies from every currently active team wave.
  Balance:
    - Waves cleared through the admin kill button award no coins, silo bonus, kill statistics or RPG experience.
    - An admin-cleared wave is repeated at the same wave number instead of advancing progression.
Version: 0.1.6
Date: 2026-08-02
  Changes:
    - Added the official 144 x 144 Wave Defense thumbnail to the mod root so it appears in the Mod Portal header and mod browser.
Version: 0.1.5
Date: 2026-08-02
  Changes:
    - Made the admin skip-wait action start or queue the next wave for every active team.
    - Made the global wave-freeze action pause and resume every active team's timer.
  Bugfixes:
    - Team freeze now pauses that team's wave timer and restores the exact remaining wait when unfrozen.
    - Fixed Freeze team for an administrator's own team by storing team state independently from protected admins.
    - Preserved existing non-admin team freezes when upgrading an active save.
Version: 0.1.4
Date: 2026-08-02
  Bugfixes:
    - Fixed production challenges failing to count valid production outside the five expected private surfaces.
    - Counted every participating team's complete force production across all surfaces, planets, arenas and platforms.
    - Counted hand crafting and machine production from every player in a participating team.
    - Recalibrated active challenge baselines when upgrading to the corrected overall measurement.
  Diagnostics:
    - Added challenge start, migration and finish measurements to factorio-current.log for future verification.
Version: 0.1.3
Date: 2026-08-02
  Changes:
    - Added crafted stone walls to the Military leaderboard.
    - Made every Statistics page refresh automatically while it is open.
  Bugfixes:
    - Fixed stale leaderboard values that did not update after ammunition or other items were produced.
    - Applied the complete all-planets, all-forces and all-quality production count to every leaderboard category.
Version: 0.1.2
Date: 2026-08-02
  Bugfixes:
    - Fixed production challenges showing zero for production made by other teams.
    - Counted production registered under migrated, scripted or legacy forces on a team's private planets.
    - Counted every item quality tier instead of normal-quality output only.
    - Recalibrated the baseline of an already-running challenge when upgrading to the corrected measurement.
Version: 0.1.1
Date: 2026-08-02
  Features:
    - Integrated RPG levels, character progression and automated-defense experience rewards.
    - Added one-time level 15 RPG compensation for ballienees in the existing wave 7 match.
  Changes:
    - Merged the RPG level display and Wave Defense controls into one continuous sidebar.
    - Applied the subtle cogwheel background to the RPG character window.
    - Removed the obsolete pickup-distance, running and magic toggle block from the RPG window.
    - Added author, ownership and proprietary license information for ballienees.
  Bugfixes:
    - Prevented machine and turret kills from awarding duplicate RPG experience.
    - Preserved compatibility with the official RPG System mod and multiplayer checksums.
Version: 0.1.0
Date: 2026-08-01
  Features:
    - Initial Wave Defense beta release.
    - Added four-team multiplayer, private planetary arenas and independent wave progression.
    - Added trading, Black Market, statistics, production challenges and interplanetary rail tunnels.