Wave Defense
Build, defend, expand and survive increasingly dangerous enemy waves across multiple planets.
Wave Defense is a competitive and cooperative multiplayer scenario for up to four teams. Each team receives its own private planetary arenas, economy and wave progression. Defend your rocket silo, develop your production network and stay alive longer than the other teams.
Main features
Up to four independent teams
Private arenas on Nauvis, Vulcanus, Fulgora, Gleba and Aquilo
Increasing enemy waves, including carefully balanced Gleba enemies
Attacks expand to developed planets with 100 or more buildings
Defend your rocket silo—if it is destroyed, your team is eliminated
RPG progression with character, turret and defensive-machine XP
Separate statistics for character kills, automated defense kills, deaths and production
Production statistics combined across all team planets
Black Market with limited stock, rare items and higher-quality equipment
Trade House with capped and periodically refreshed offers
Team customization, diplomacy and spectator support
Production challenges every 50 minutes
Wave rewards and an additional powered-silo coin bonus
Researchable interplanetary railway tunnels
Cargo and fluid transport between planets by train
Four expandable railway lanes per planet
Custom lobby, interfaces, arenas and planetary environments
Extensive administration tools for multiplayer servers
Production challenges
Every 50 minutes, teams receive an optional production challenge. Players have ten seconds to join or decline. Participating teams then compete to produce the largest quantity of the requested item within five minutes.
Interplanetary railway network
Research railway tunnels for each planet and send complete trains through planetary caves. Transport cargo and fluids between your private worlds without relying exclusively on space platforms. Each planet supports up to four railway connections.
Win condition
Protect your rocket silo and survive for as long as possible. When a silo is destroyed, the eliminated team enters spectator mode and receives full battlefield visibility. The last surviving team wins.
Designed for multiplayer
Wave Defense includes late-join support, team management, surrender confirmation, lobby resets, wave controls and detailed administration options. Players can cooperate within their team, establish diplomatic relations and compare progress through the integrated statistics panels.
How long can your team hold the line?