Water is not infinite


Makes water a finite resource. Uses a depth map: each water tile has a depth based on its type. Pumps drain lakes; depleted tiles become land. Refill with outfall pipes and rain

Tweaks
a day ago
2.0
1.04K
Environment Fluids Power

g Did I miss license or it doesn't exist in zip file?

11 days ago

Did I miss license or it doesn't exist in zip file?

5 days ago

There is no license file yet. I'll add it

2 days ago

I'd appreciate dual-license because of https://opensource.org/blog/public-domain-is-not-open-source etc.

a day ago

Thanks for pointing this out! I changed the license.

By the way, if you plan to modify it, we can do it collaboratively. Feel free to suggest options - I am open to different approaches

a day ago
(updated a day ago)

By the way, if you plan to modify it, we can do it collaboratively.

Sure, I could optimize first (which will be with drastic changes) with a repository on Github, and then I'll see what I could do next.

However, I got used to making it separately, for instance: https://mods.factorio.com/mod/m-rpg_items (although it wasn't collaborative)

New response