Warptorio2


Factorio but you build your factory in a restricted space that teleports yourself, the platform, and everything on it to a new and uncharted planet in an unknown corner of space, time and the universe while constantly under attack from enemies. This mod increases the difficulty of factorio by making construction harder and making biters a more significant threat, resulting in a unique experience of factorio'ing in a tight space and under pressure, almost like a tower defence game.

Overhaul
11 months ago
0.17 - 1.1
27.9K
Combat Environment

i Noteworthy mods for planets

4 years ago
(updated 4 years ago)

--- Mods that are already planets

https://mods.factorio.com/mod/IceOre
https://mods.factorio.com/mod/FrozenWorld -- this has custom noise functions, and the map_gen_settings useful for alien biomes

4 years ago
(updated 4 years ago)

https://mods.factorio.com/mod/AbandonedRuins works well with Warptorio in my opinion. Perhaps a ruin planet from time to time would be interesting

4 years ago

https://mods.factorio.com/mod/ctg - there is a way to disable starting resources near spawn?

4 years ago
(updated 4 years ago)

https://mods.factorio.com/mod/ctg - there is a way to disable starting resources near spawn?

Please refer to the FAQ https://mods.factorio.com/mod/warptorio2/faq and the Warptorio Planet Pack https://mods.factorio.com/mod/warptorio_planet_pack/faq

This thread is purely for linking noteable mods that can be turned into planets.
Please start a new discussion if you have further questions about planets or how to make them in general, or anything relating to map generation settings. Mods posted here may be used as examples in your discussion.

4 years ago
(updated 4 years ago)

How about Omnimatter?

4 years ago

I've had a look at that, and it can't reliably be turned into a planet.
That mod is also why the required_controls is needed on planets.

4 years ago

Playing with Warptorio2 and omnimatter together since now 40h+
Work fine :)
Just even more complicated

4 years ago
(updated 4 years ago)

@Mugiwaxar,
I meant as a planet. Though it would be silly to build a huge omni processing chain and do all of that research if you only need it 10% of the time.

4 years ago

But what would an omnimatter planet be like? The rich, dwarf, or rest planets? Those already exist, hence why i say it can't really be turned into a planet.

4 years ago
(updated 4 years ago)

Not exactly a mod, but one planet idea could be Deja Vu. Pollution and/or evolution starts elevated! For extra deviousness, the surface can be flagged on first visited so it won't be deleted and re-used on a later jump.

4 years ago

I updated Global warming for 0.17, if you're still interested in making that into a planet.

4 years ago
(updated 4 years ago)

https://mods.factorio.com/mod/AbandonedPlanet/discussion
this seems similar to the abandoned ruins mod posted earlier

https://mods.factorio.com/mod/Mazing another maze planet

4 years ago

another abandoned factory mod https://mods.factorio.com/mod/ZAdventure

3 years ago
(updated 3 years ago)

A Junk planet? a combination of All Minable and Production Scrap 2

Or, perhaps: Leighzer's Scrapyards

New response