Omnimatter


This mod condenses all ores into a single ore from which everything is extracted.

15 days ago
0.15 - 0.18
52530
Owner:
OmnissiahZelos
Source:
OmnissiahZelos/omnimatter
Homepage:
N/A
License:
MIT
Created:
3 years ago
Latest Version:
3.18.8 (15 days ago)
Factorio version:
0.15 - 0.18
Downloaded:
52530 times

Ever felt there are too many resources to look around for? Angels? Bobs? Or just plain vanilla?

Well feel no more! This mod removes all resources in Bob, Angels and vanilla and introduces a single ore called "Omnite" which is converted to all ores in any of those modpacks! It is also converted into all liquids! (Except water). As such you will need to focus on good infrastructure and processing over resource hunting!

This works with vanilla, bob, angels and madclown's so far :)

This mod is fully dynamic and as such any mod maker that adds resources to the game can add easily on their own compatibility with my mod without having to contact me! This is how it is done
For ores:
1: In data-update add the line "omni.add_resource("name-of-ore",tier,name of tech icon,"your mod name")" where the tier is replaced by the tier of your ore, tier is currently between 1 and 3, but it'll be made more dynamic in a future version (0.2)
2: add a folder graphics/technology
3: in forementioned folder, add a tech picture named after your ore, "extraction-(name of ore)"
4: add an impure one called impure_(ore name here)

And after that my mod does the work for you!

For fluids, it's virtually the same except instead of previous command you do omni.add_fluid(liquid-name",tier,ratio,tech icon name,mod name)" where ratio is just a number that puts it in relation to other made fluids thorugh this, can be anything but negative numbers.

After that it removed the spawning of it (if my mod is active) and add recipes, techs and everything!

Configurability is now included and let you change size, progression, cost and much else. On terminology:
Tiers refer primarily to omnitractors and for fluids or resources, a tier 2 resource appears after omnitractors mk2. For ores their impure recipes always appear between tier 1 and 2 of omnitractors.
Level for recipes refers how far along into the specific tree of it you are, level 1 being the first one, level 6 being the standard (but configurable!) last level of any ore tech.

Note: Nobody reads mod portal threads nor forums.
Go to the discord https://discord.gg/WQYks7W for support or open a ticket on github.
Unstable versions can be found on github.

Credits:
Angels for letting me use some of his assets and modifying them :)