Frozen World

Stuck on an ice world with seas of methane and and an ammonia atmosphere. The only organic material on the planet appears to be a vicious native animal! Can you survive long enough to escape?
1 year, 3 months ago
0.16
769
Owner: amylizzle
Source: N/A
Homepage: N/A
License: The Unlicense (Public Domain)
Created: 1 year, 3 months ago
Latest Version: 0.0.4 (1 year, 3 months ago)
Factorio version: 0.16
Downloaded: 769 times

Most of the credit goes to Trainwreck, whose Seablock mod I used the majority of this code from.

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+ Factorio Ice World Mod Pack +
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You can download the full pack here: https://www.dropbox.com/s/socbjo2cwk5hiw8/FrozenWorld.zip?dl=0

Stuck on an ice world with seas of methane and and an ammonia atmosphere. The only organic material on the planet appears to be a vicious native animal! Can you survive long enough to escape?

Changelog:
v0.0.0-0.0.3
-All sea is liquid methane
-All atmosphere is nitrogen/amonia
-Water ice ore is available
-All ground is snow
-Need o2 tanks to breathe
-Optimise early game for less grindiness
-Make ice fields infinite
-Disable biters dropping loot - this kills servers
-Disable most things as fuel, allow player to make oxygen/fuel combo pellets
-Create new recipe machine for creating seeds from recombining algae
-Disable sea-floor pump and provide new recipe for mud water

v0.0.4
-Localisation of auto-generated fuel recipes
-Localisation of recipes
-Uranium fuel cells need oxygenation before use - that doesn't make sense - Fixed
-More windfarms to start with

The original Oxygen mod is broken for 0.16. I patched it as mininimally as possible, but it is still almost entirely the work of Natha. You can find the patched version here: https://mods.factorio.com/mod/Oxygen_Patched

Required mods:
"angelsbioprocessing",
"angelsrefining",
"angelspetrochem",
"bobelectronics",
"boblogistics",
"bobplates",
"KS_Power",
"alien-biomes",
"IceOre",
"Oxygen_Patched",

Recommended Mods:
"alien-biomes",
"angelsbioprocessing",
"angelsinfiniteores",
"angelspetrochem",
"angelsrefining",
"angelssmelting",
"AutoDeconstruct",
"AutoTrash",
"bobassembly",
"bobelectronics",
"bobenemies",
"bobgreenhouse",
"bobinserters",
"boblibrary",
"boblogistics",
"bobmining",
"bobmods_gfxtweak",
"bobmodules",
"bobores",
"bobplates",
"bobpower",
"bobrevamp",
"bobtech",
"bobvehicleequipment",
"bobwarfare",
"botReplacer",
"Bottleneck",
"bullet-trails",
"BurnerLeech",
"chem_flip",
"Crafting_Speed_Research",
"even-distribution",
"Expanded_Robot_Tech",
"FARL",
"FNEI",
"FrozenWorld",
"IceOre",
"KS_Power",
"Laser_Beam_Turrets",
"LoaderRedux",
"longer-belts-redux",
"Nanobots",
"only-smelting",
"Oxygen_Patched",
"PickerExtended",
"PickerTweaks",
"Robot_Battery_Research",
"Sane-Concrete",
"ShinyAngelGFX",
"ShinyBobGFX",
"SmarterBotRecharge",
"SpaceMod",
"Squeak Through",
"Todo-List",
"upgrade-planner",
"VehicleSnap",
"Warehousing",
"what-fish",
"what-is-it-really-used-for"

-TODO:
-So much balancing.
-Take a look at liquid fuel sources, make sure they make sense in the context of non-oxygen atmosphere.

Known bugs:
-Oxygen + charcoal = Oxygenated coke, Oxygen + carbon = Oxygenated charcoal, oxygen + carbon = Oxygenated carbon
-Compressed air local name is wrong, ditto for icon - not sure why it's not overridden like the rest of the recipes.