Volatile Fuels & Fires

by Killins

Adds flammable fluids, spreading fires, explosive fuels, and devastating chain reactions. Damaged pipes, tanks, trains, and buildings can ignite or explode. Includes configurable explosions, four-tier fuel detonations, and Space Age support.

Tweaks
an hour ago
2.1
0
Logistics Trains Combat Fluids Storage

Changelog

Version: 1.0.1
Date: 2026-11-15
  Features:
    - Added automatic color-coded hazard and combustibility tooltips to all flammable items, explosives, munitions, Gleba organics, and filled fuel barrels while preserving original item descriptions.
  Bugfixes:
    - Fixed dropped filled barrels, explosives, and munitions on the ground or belts not igniting from grenades and explosions without pre-existing fire.
    - Tuned the initial blast ignition radius for grenades and explosives to prevent premature chain reactions outside the direct blast epicenter.

Version: 1.0.0
Date: 2026-11-15
  Features:
    - Merged and overhauled Flammable Oils Continued and Explosive Fuels into a single unified mod for Factorio 2.1.
    - Added 4-tier detonation scaling for Rocket Fuel, Nuclear Fuel, and Atomic Bombs based on item count and stack size.
    - Added scaled nuclear blast waves and round scorched craters for high-tier Nuclear Fuel and Atomic Bomb detonations.
    - Added universal ground blast triggers so grenades, rockets, shells, and fire explosions detonate dropped fuel and warheads on the ground.
    - Added Gleba organics (spoilage, yumako, jellynut, mash, jelly, bioflux, pentapod eggs), explosives, grenades, rockets, and artillery shells to combustible/explosive solid-item profiles.
    - Added dynamic item tooltips that automatically recalculate and display threshold ranges from startup settings.
    - Added full color-coded settings menu with icons and complete English and Russian localizations.
  Changes:
    - Tuned default explosion radius, damage, ignition chances, and Space Age non-flammable fluid blacklist (steam, lava, molten metals, fluoroketone) for realistic gameplay balance.
    - Separated nuclear ignition rules: nuclear fuel and atomic bombs do not ignite from plain fire alone, requiring entity destruction or a nearby blast.
  Credits:
    - Based on Flammable Oils Continued by cciacona, Klonan, DarkyPupu, Fr_Dae, Hannah97Gamer, Skorpyo, Kannagimoe, lily, and IonShield (MIT License).
    - Based on Explosive Fuels by jeff.s (GNU GPLv3 License).