Volatile Fuels & Fires

by Killins

Adds flammable fluids, spreading fires, explosive fuels, and devastating chain reactions. Damaged pipes, tanks, trains, and buildings can ignite or explode. Includes configurable explosions, four-tier fuel detonations, and Space Age support.

Tweaks
an hour ago
2.1
0
Logistics Trains Combat Fluids Storage
Owner:
Killins
Source:
N/A
Homepage:
N/A
License:
GNU GPLv3
Created:
3 hours ago
Latest Version:
1.0.1 (an hour ago)
Factorio version:
2.1
Downloaded by:
0 users

Volatile Fuels & Fires

A unified, overhauled, and rebalanced mod for Factorio 2.1, with full Space Age support.

This mod combines and expands mechanics inspired by Flammable Oils Continued and Explosive Fuels, introducing dangerous fire and explosion mechanics for fluids, solid fuels, explosives, and nuclear materials.

Your factory is no longer just a production facility — it can become a chain of devastating explosions.

Key Features

1. Flammable Fluids & Infrastructure

  • Pipes, underground pipes, pumps, storage tanks, and fluid wagons can catch fire and explode when destroyed.
  • Production buildings containing flammable fluids are also vulnerable.
  • Explosion strength depends on the total energy stored in an entity's fluidboxes.
  • Fires and explosions can trigger devastating chain reactions.
  • Configurable ignition chances, explosion damage, radius, delays, and pollution.
  • Space Age non-flammable fluids are excluded by default.

2. Combustible Solid Items

  • Wood, coal, carbon, sulfur, solid fuel, and selected Gleba organic materials can catch fire.
  • Fires can spread across transport belts, dropped items, and destroyed cargo containers.
  • Filled fluid barrels inherit the flammability and energy properties of their contents.
  • Solid fuel burns intensely but does not detonate.
  • Coal and sulfur fires generate additional pollution.

3. Explosives & Ammunition

  • Explosives, grenades, cluster grenades, rockets, flamethrower ammunition, cannon shells, and artillery shells can detonate when exposed to fire.
  • Explosions can ignite nearby flammable objects and trigger chain reactions.

4. Four-Tier Fuel Detonation System

Rocket Fuel, Nuclear Fuel, and Atomic Bombs feature four configurable detonation tiers based on the quantity of items stored in an entity.

Rocket Fuel
- Tier 1: 1–9 items
- Tier 2: 10–19 items
- Tier 3: 20–59 items
- Tier 4: 60+ items

Nuclear Fuel
- Tier 1: 1 item
- Tier 2: 2 items
- Tier 3: 3–5 items
- Tier 4: 6+ items

Atomic Bombs
- Tier 1: 1 item
- Tier 2: 2–4 items
- Tier 3: 5–9 items
- Tier 4: 10+ items

Higher tiers produce increasingly powerful explosions. Nuclear Fuel and Atomic Bombs require entity destruction or a nearby blast to detonate; ordinary fire alone is not sufficient.

5. Dynamic Tooltips & Customization

  • Item descriptions automatically display detonation tier thresholds.
  • Tooltip values update when the corresponding startup settings are changed.
  • Configurable explosion parameters and ignition behavior.
  • Support for custom fluids and modded content through remote interfaces.
  • Bounded processing queues help maintain performance during large-scale chain reactions.

Compatibility

  • Factorio 2.1
  • Space Age (optional)
  • Vanilla fluids and supported modded fluids.
  • Modded fuels and compatible custom content.

Important: This mod is incompatible with the following original mods and forks because they share overlapping prototypes and mechanics:
- Flammable Oils
- Flammable Oils_QUICKFIX
- Flammable Oils Continued
- Explosive Fuels

Do not enable these mods alongside Volatile Fuels & Fires.

Acknowledgements & Inspiration

This project was inspired by and builds upon ideas and mechanics from the following excellent Factorio mods.

Special thanks to the original authors and contributors for their work, creativity, and contributions to the Factorio modding community.

Flammable Oils & its continued development:
- Klonan — Flammable Oils
- Fr_Dae — Flammable Oils_QUICKFIX
- cciacona — Flammable Oils Continued

Explosive Fuels:
- jeff.s — Explosive Fuels

A special thank you to all contributors who helped develop and maintain these projects.

Volatile Fuels & Fires brings these ideas together into a unified, expanded, and rebalanced experience, while continuing to develop and improve upon the original concepts.

All credit and respect go to the original creators and contributors whose work made this project possible.

Thank you for your contribution to the Factorio community!