Welcome to planet Virentis!!!
The planet of agriculturing, cooking, and trading.
Right here, you will achieve your dream of becoming a farmer in Factorio, it design to be mixture of Factorio + Stardew Valley.
This planet require to complete Gleba first. Easier than Aquilo, but harder than Gleba.
Concept is simple, you plant, you cook, and you trade for unique materials.
IMPORTANT
This mod is in beta state, which means it will have many bugs and unbalance, feel free to report them and suggest in the discussion tab.
Some items may not much useful, because it's plan to use in further update.
When a major update come, it has a very high chance that you need to regenerate the map.
I suggested you to play this mod again or wait for final version.
Features
NEW! Plants cultivator
Extend from Quality Seeds
Add machines to grow plants in controlled environment, with ability to grow quality trees using fertillizer.
Now, you can grow legendary plants in space.

NEW! Fishing dock
Extend from Fishing dock
Including fish cooking production line.

NEW! Huge overall rebalance/rework
Now, the mod is much more balance than beta1.
Your old save may not work anymore, sorry about that.
- Adjust many ingredients ratio
- Change some trade input/output
- Integrate fish production line
- Revise map generation, make fertile tiles more grouping
- Rebalance pollution and evolution rate
Town
The fulgaran move to live here, they are your allies, cooperate with them to clear out the pentapods.
More machines
- Oven
- Deep fryer
- Environment research center: virentis's unique lab
More type of plants and microorganisms
- Redbloom: citric berry
- Rockmalt: carbohydrate base tuber plant
- Mangroove: sweet fruit with strange branches
- Nyxoleum: oil base plant
- Kheast: just alien name for yeast :)

Decoration System
They act like a beacon, small benefit, but need no energy and seperate beacon count from normal beacon, so why not!
While adding aesthetics to the terrain. Now, your factory will look like a real city instead of just factory.

Reward
- Better nutrients production (also at Gleba)
- Living inserter: inserter without electric
- Eternal lantern: provide large area 50% efficiency (increase with quality)
- Tesla turret shooting speed
Main challenges
- Fertile soils and trader can't recreate or move, so you need to expand for more resource, forcing enormous usage of train. You may want to design your train system carefully, or you may regrets later.
- Spores can be produce a lot by cooking machines, so you should prepare defense or be efficiency
- While enemies here is tougher with Behemoth tier, and higher evolution rate.
- Everything here is base on foods which are spoilable, if you hate Gleba, this mod is not for you.
Resource importing
- Biochamber is a must to start here
- Some basic stuff like Red chip, Sulfur, Plastic, etc, can't produce here. Eventhough it not use in the main production line, but it use to produce base-game high tier machines. So you may want to import basic machines like Assembling machine, Modules, Bots.
Todo list
- Husbandry age
- More biomes and its production line: frozen, lava, mycelia
- Add some cooking recipe to other planets
- Support any planet start
- More rewards (maybe unique turret)
- Another planet (maybe moon)
Recommended mods
- Beautiful music mod, created solely for this planet: https://mods.factorio.com/mod/PI-Virentis-Music
Credits
- Town turret graphics: https://mods.factorio.com/mod/aai-vehicles-ironclad
- Behemoth Pentapod: https://mods.factorio.com/mod/behemoth-enemies
- Quality seeds: https://mods.factorio.com/mod/quality-seeds
Disclaimers
- If you want any blender files, I'm happy to share, just contact me.
- Most assets are generated from AI, you can follow my process here (just updated to v2) https://www.notion.so/3D-model-to-Factorio-sprites-2b36be37c4c08009a8c0deeea1b82904