Welcome to planet Virentis!!!
The planet of agriculturing, cooking, and trading.
Right here, you will achieve your dream of becoming a farmer in Factorio, it design to be mixture of Factorio + Stardew Valley.
This planet require to complete Gleba first. Easier than Aquilo, but harder than Gleba.
Concept is simple, you plant, you cook, and you trade for unique materials.
IMPORTANT
This mod is in beta state, which means it will have many bugs and unbalance, feel free to report them and suggest in the discussion tab.
Some items may not much useful, because it's plan to use in further update.
When a major update come, it has a very high chance that you need to regenerate the map.
I suggested you to play this mod again or wait for final version.
Features
Town
The fulgaran move to live here, they are your allies, cooperate with them to clear out the pentapods.
New machines
- Oven
- Deep fryer
- Environment research center: virentis's unique lab
New type of plants and microorganisms
- Redbloom: citric berry
- Rockmalt: carbohydrate base tuber plant
- Mangroove: sweet fruit with strange branches
- Nyxoleum: oil base plant
- Kheast: just alien name for yeast :)

Decoration System
They act like a beacon, small benefit, but need no energy and seperate beacon count from normal beacon, so why not!
While adding aesthetics to the terrain. Now, your factory will look like a real city instead of just factory.

Reward
- Better nutrients production (also at Gleba)
- Living inserter: inserter without electric
- Eternal lantern: provide large area 50% efficiency (increase with quality)
- Tesla turret shooting speed
Main challenges
- Fertile soils and trader can't recreate or move, so you need to expand for more resource, forcing enormous usage of train. You may want to design your train system carefully, or you may regrets later.
- While enemies here is tougher with Behemoth tier, and higher evolution rate.
- Everything here is base on foods which are spoilable, if you hate Gleba, this mod is not for you.
- The default settings is pretty challenging, about average of one town every ~500-1000 block, that mean you have to clear ~10-20 enemy bases
Resource importing
- Biochamber is a must to start here
- Some basic stuff like Red chip, Sulfur, Plastic, etc, can't produce here. Eventhough it not use in the main production line, but it use to produce base-game high tier machines. So you may want to import basic machines like Assembling machine, Modules, Bots.
Todo list
- Fishing system
- Husbandry age
- More biomes and its production line: frozen, lava, mycelia
- More rewards (maybe unique turret)
- Another planet (maybe moon)
Recommended mods
- If you struggle to deal with spoiling: https://mods.factorio.com/mod/simple_refrigerator
Credits
- Town turret graphics: https://mods.factorio.com/mod/aai-vehicles-ironclad
- Behemoth Pentapod: https://mods.factorio.com/mod/behemoth-enemies
Disclaimers
- If you want any blender files, I'm happy to share, just contact me.
- Most assets are generated from AI, you can follow my process here https://www.notion.so/3D-model-to-Factorio-sprites-2b36be37c4c08009a8c0deeea1b82904