Also want to highligh the issue OP mentioned
Also I'm adding some feedback here so I don’t have to create multiple topics.
First, the ring where the damage/destroy effect happens currently isn’t marked or blocked—so you can place something like a box there without warning, only to have it destroyed when teleportation activates. Can those tiles to either be clearly marked as dangerous or prevent placement entirely <- while still allowing underground belts to be built and operate, unlike the void zones in space, which block everything, since using undergound belts allow the use of inserters without needing to add/remove belts.
Second, if you remove the ring using the blueprint-shotgun (mod), the ring’s visual art stays behind permanently. And I mean it dosen't go away.
Third, there is no ghost image for the ring, so it’s invisible and hard to plan around or build near.
Fourth, any bots that happen to fly through the ring area get teleported unexpectedly.
Otherwise, thank you for the mod! When I read the in-game description of Shattered Planet, I thought there would be two technologies: one to use Prometheus for a 100% quality upgrade (because, no matter how you look at it, the quality system is pure gambling that only people who love gacha games or have a gambling addiction enjoy, and the devs forced their “passion” on everyone), and another to grant the ability to freely travel—exactly what your mod does. But instead of adding a “start on any planet” option, the devs force us to either waste hours preparing rockets or start from scratch on each world because of an arbitrary rocket weight limit that makes no sense in too many ways. But hey, 50 assemblers weigh as much as 25 uranium bullets/s. So with this mod, my factory feels connected insted of being separate areas