Adds animated transport rings, that teleport everything inside (players, chests, trains, buildings, biters). Endgame tech unlocks rings deployable from space platforms. Stargate design, SG.
Mods introducing new content into the game.
Version: 0.2.6 Date: 11.12.2024 Bugfixes: - Teleporters no longer crash the game, if destroying themselves by ring impacts.
Version: 0.2.5 Date: 06.12.2024 Features: - UI now supports nicknaming teleporters. Players can only rename teleporters owned by their force to avoid griefing. Defaults to a random backer name. - Currently opened teleporter is now displayed in the manual dialing list to allow renaming (always top row). - Teleporters are now sorted in UI by force, planet, surface, nickname
Version: 0.2.4 Date: 29.11.2024 Features: - Added customizeable multiplier settings for both teleport energy cost and buffer size. Bugfixes: - Rollback of 0.2.3 accumulator charging as things seem more complicated.
Version: 0.2.3 Date: 29.11.2024 Bugfixes: - Teleporters now charge from accumulators. - Migrations are applied automatically after on_configuration_changed().
Version: 0.2.2 Date: 28.11.2024 Features: - GUI now displays IDs assigned by circuit signals. Bugfixes: - GUI title is now a localized string.
Version: 0.2.1 Date: 28.11.2024 Bugfixes: - Biters no longer eat graphics of teleporters.
Version: 0.2.0 Date: 28.11.2024 Features: - Added GUI for manual dialing. - Teleporters now have area light-up effects and massive ring shadows. Bugfixes: - Adjusted sprite shift to reduce culling. - Teleporters no longer output power like accumulators.