Orbital Vehicle Deployment


Complete rewrite and better than ever for 2.0 Deploy Spidertrons, cars, tanks and all other vehicles to the planet below, and ready with ammo, fuel and construction robots.

Content
3 days ago
1.1 - 2.0
358
Transportation Logistics Combat
Owner:
ceeloman
Source:
N/A
Homepage:
N/A
License:
Custom License
Created:
7 months ago
Latest Version:
2.6.0 (3 days ago)
Factorio version:
1.1 - 2.0
Downloaded by:
358 users

Orbital Vehicle Deployment

Description

Deploy any vehicle from orbital platforms to the planets surface below. Select vehicles from platform hubs via a refined GUI, target player position or map cursor (remote view only), and include extras like ammo, fuel, construction robots, or repair packs. Supports quality levels with visual overlays. Features a 17.5-second drop pod animation with light and smoke effects, landing on walkable terrain. Slight positional variance in drops. Avoid standing under landing pods.

Features

  • Deploy spidertrons and vehicles to planet surfaces.
  • Deploy to the engineers position or to anywhere else on the surface when using remote view.
  • Deploy with ammo, fuel, repair packs or construction robots.
  • Deploy with equipment grid (Vehicles need to have their equipment grid loaded up before they are sent onto a platform)
  • Supports all modded vehicles, surfaces, ammos and fuels with custom sprite integration.
  • If a vehicle that requires fuel is deployed without any, then 5 carbon is automatically added (Carbon is free in space so it makes sense)
  • Enhanced GUI with dedicated tabs for utilities, ammo, and fuel.

Usage

  1. Orbital deployment is available alongside platforms.
  2. Store vehicles and ammo in the platform hub.
  3. Use "Orbital Deployment" to open the Deployment Control Center.
  4. Select vehicle, target, and extras via GUI tabs with sliders or stack buttons.
  5. Confirm to deploy with drop pod animation.

Compatibility

  • Requires Factorio 2.0, Space Age DLC.
  • Supports modded vehicles:
  • Spiderbots (asher_sky)
  • Constructron (ILLISIS)
  • AAI Vehicles (Earendel)
  • Space Spidertron (Stringweasel)
  • Spiderdrones (Ceeloman)
  • Levitron (FiM8726)
  • Compatible unless mods alter platform or inventory mechanics.

Limitations

  • No deployment on platform surfaces.
  • Vehicles must be in hub chest inventory.
  • Extras limited to construction robots, repair packs, ammo, chemical fuels.
  • Drops not fully accurate.

Planned Features

  • Deploy multiple stackable vehicles.
  • Ammo and fuel preference tweaks.
  • Orbital resupply requests to the engineers or vehicles location.
  • Deploy mines, construction/logistic bots (network or inventory), and combat bots (auto-target enemies).
  • Scatter mines in a circular pattern post-landing.
  • Orbital deployment of turrets and units.

Recommended Mods

  • Enhanced Remote Vehicle Control: Advanced remote control. Link
  • Spiderbots: Early spider vehicle deployment. Link
  • Ceelo's Vehicle Tweaks: Spiderbot MK2 with inventory and grid. Link

Feedback, Compatibility, and Feature requests

I am proud of the mod and would love to hear your feedback
Please let me know if you run into any bugs or have any compatibility or feature requests