Orbital Vehicle Deployment
Description
Deploy any vehicle from orbital platforms to the planets surface below. Select vehicles from platform hubs via a refined GUI, target player position or map cursor (remote view only), and include extras like ammo, fuel, construction robots, or repair packs. Supports quality levels with visual overlays. Features a 17.5-second drop pod animation with light and smoke effects, landing on walkable terrain. Slight positional variance in drops. Avoid standing under landing pods.
Features
- Deploy spidertrons and vehicles to planet surfaces.
- Deploy to the engineers position or to anywhere else on the surface when using remote view.
- Deploy with ammo, fuel, repair packs or construction robots.
- Deploy with equipment grid (Vehicles need to have their equipment grid loaded up before they are sent onto a platform)
- Supports all modded vehicles, surfaces, ammos and fuels with custom sprite integration.
- If a vehicle that requires fuel is deployed without any, then 5 carbon is automatically added (Carbon is free in space so it makes sense)
- Enhanced GUI with dedicated tabs for utilities, ammo, and fuel.
Usage
- Orbital deployment is available alongside platforms.
- Store vehicles and ammo in the platform hub.
- Use "Orbital Deployment" to open the Deployment Control Center.
- Select vehicle, target, and extras via GUI tabs with sliders or stack buttons.
- Confirm to deploy with drop pod animation.
Compatibility
- Requires Factorio 2.0, Space Age DLC.
- Supports modded vehicles:
- Spiderbots (asher_sky)
- Constructron (ILLISIS)
- AAI Vehicles (Earendel)
- Space Spidertron (Stringweasel)
- Spiderdrones (Ceeloman)
- Levitron (FiM8726)
- Compatible unless mods alter platform or inventory mechanics.
Limitations
- No deployment on platform surfaces.
- Vehicles must be in hub chest inventory.
- Extras limited to construction robots, repair packs, ammo, chemical fuels.
- Drops not fully accurate.
Planned Features
- Deploy multiple stackable vehicles.
- Ammo and fuel preference tweaks.
- Orbital resupply requests to the engineers or vehicles location.
- Deploy mines, construction/logistic bots (network or inventory), and combat bots (auto-target enemies).
- Scatter mines in a circular pattern post-landing.
- Orbital deployment of turrets and units.
Recommended Mods
- Enhanced Remote Vehicle Control: Advanced remote control. Link
- Spiderbots: Early spider vehicle deployment. Link
- Ceelo's Vehicle Tweaks: Spiderbot MK2 with inventory and grid. Link
Feedback, Compatibility, and Feature requests
I am proud of the mod and would love to hear your feedback
Please let me know if you run into any bugs or have any compatibility or feature requests