Orbital Vehicle Deployment


Deploy Spidertrons, cars, tanks and all other vehicles to the planet below, and ready with ammo, fuel and construction robots.

Content
5 days ago
1.1 - 2.0
2.59K
Factorio: Space Age Icon Space Age Mod
Transportation Logistics Combat

Changelog

Version: 2.9.82
Date: 2025-12-27
  Bugfixes:
    - Change in mod-data storage resulted in the deployment menu equipment button to not work properly. Fixed with the correct mod-data
  Changes:
    - Updates the supplies deployment tab to Robots, and corrected the robot deployment information
Version: 2.9.8
Date: 2025-12-27
  Bugfixes:
    - Fixed deployment menu not opening when clicking vehicle deploy buttons
    - Fixed platform deployment button not appearing when opening platform hub
    - Fixed "No vehicles available" error when returning from extras menu to vehicle list
    - Fixed vehicle revalidation to prevent deployment conflicts in multiplayer
Version: 2.9.7
Date: 2025-12-27
  Features:
    - Remote Container Deployment
      - Remotely deploy Logistic / Construction robots from a container. Rather than needing to manually, or struggle remotely to add robots to a network.
      - Remotely deploy Spider-vehicles from a container. Spider-vehicles only as they have somewhat of their own intelligence and should be able to deploy themselves. Not car vehicle types due to the potential collision complications.
    - Remote Supplies Deployment tab
      - Deploy robots directly to the surface below. Similar to how the mod deploys vehicles. 
      - Robots do not auto deploy, you will have to deploy them from the container.
  Notes:
    - Logistic and Construction robots auto-join a roboport network if available. Remain stationary until they in a network construction area.
    - Construction bots prefer to join a vehicle network if available. Logistic bots only join Roboport networks.
Version: 2.9.6
Date: 2025-12-26
  Features:
    - Equipment display now groups by quality and shows unfulfilled requests separately (e.g., "Capacitor [Legendary] x9 (x2 unfulfilled)")
    - Equipment ghosts now display actual equipment names instead of generic "equipment-ghost"
    - Smart deployment flow: clicking Deploy from non-Equipment tabs switches to Equipment tab if unfulfilled equipment requests exist
  Changes:
    - Simplified deployment button layout: removed "Launch Without Add-ons" button (just click Deploy with nothing selected)
    - X button in deployment menu now returns to vehicle list instead of canceling completely (ESC still cancels everything)
    - Removed redundant back buttons to match standard Factorio UI patterns
    - Equipment sorted by name first, then quality level for better organization
    - Deploy button always visible in deployment menu - validation happens on click
  Bugfixes:
    - Fixed multiplayer deployment conflicts - each player now has separate deployment data
    - Added deployment validation to prevent race conditions when multiple players deploy the same vehicle
    - Added item availability validation - shows detailed error if selected items no longer available
    - Fixed equipment ghost detection using equipment.prototype.type instead of name pattern matching
    - Fixed planet display name to use space_location.localised_name for proper localization
  Info:
    - Unfulfilled equipment requests shown in blue with "(unfulfilled)" suffix
    - Warning message displayed when equipment ghosts detected
    - Deploying with unfulfilled equipment will attempt to fill from platform inventory during deployment
Version: 2.9.5
Date: 2025-12-25
  Bugfix:
    - Initialized temporary deployment data at the start of the show_extras_menu function rather than the end to avoid nil crashes
Version: 2.9.4
Date: 2025-12-21
  Features:
    - Automatic equipment grid initialization
      - When opening container GUIs, all vehicle items in the inventory automatically get their equipment grids initialized
      - Prevents issues where vehicles might not have grids set up when needed
      - Only initializes grids for items that have equipment grid prototypes but don't have grids yet
      - Scans all items in opened container inventories and creates grids for item-with-entity-data items with stack_size == 1
    - Remote Equipment grid management
      - Added button to automatically fill equipment grid ghosts from inventory when viewing vehicle equipment grids
      - Button appears when opening equipment grids for vehicles
      - Matches ghost equipment with items in inventory and fills them automatically
    - Platform deploy button
      - Added deploy button that appears when opening platform hub GUI (inspired by TFMG's original deploy button)
      - Allows direct deployment to the planet the platform is orbiting
      - Button only shows when platform is stopped above a planet (not in transit)
      - Shows localized planet name
    - Equipment tab in deployment extras menu
      - Added Equipment tab to the deployment extras menu (shown when vehicle has equipment grid and TFMG is active)
      - Displays list of installed equipment with counts (e.g., "Solar Panel x2")
      - Equipment list is sorted alphabetically for easy reading
      - Shows "No equipment installed" message when grid is empty
      - Includes "Manage Equipment Grid" button to open the full equipment grid GUI for management
      - Equipment tab appears last in the tab order (after Utilities, Ammo, and Fuel)
    - Always show extras panel with TFMG
      - Extras panel now always displays when TFMG is active, regardless of whether items are available
      - Allows access to equipment grid management even when no utilities, ammo, or fuel are available
      - When TFMG is not active, extras panel only shows when items are available (original behavior)
    - Equipment grid GUI
      - Added cargo pod button to equipment grid toolbar
        - Opens orbital deployment menu directly from equipment grid GUI
        - Button appears alongside the equipment fill button
        - Automatically switches to planet surface when viewing from platform
      - Quality compatibility functions correctly
      - Added equipment items toolbar
        - Separate toolbar below main buttons showing all equipment items from the same inventory as the vehicle
        - Lists equipment items vertically in a scrollable pane
        - Clicking an equipment item puts a ghost in the cursor for manual placement
        - Shows item icons and counts in tooltips
        - Supports quality-aware equipment items
      - Equipment removal functionality
        - Confirm button now removes equipment marked for removal/deconstruction
      - Removed equipment is automatically returned to the container inventory
      - Uses grid.take() API to properly remove equipment and convert back to items
      - Preserves equipment quality when returning items to inventory
      - Removal happens before ghost filling when clicking confirm
  Bug fixes:
    - Commented out deployment animations due to inconsistencies with planet surface cargo pod descending animation speeds
Version: 2.9.3
Date: 2025-12-18
  Bug fixes:
    - Fixed nil error when text field slider_maximum is not set
    - Text field input now automatically clamps to available item amount
      - Typing a value higher than available items (e.g., 20 when only 3 available) automatically adjusts to the maximum available
    - Fixed ghost equipment from old TFMG versions being deployed with vehicles
      - Ghost equipment is now automatically detected and removed from vehicle grids before deployment
      - Prevents crashes and unwanted equipment ghosts from being transferred
Version: 2.9.2
Date: 2025-12-15
  Bug fixes:
    - Fixed "Can't place equipment ghost directly" error when deploying vehicles with equipment
    - Equipment selection now filters out ghost equipment prototypes
    - Added safeguards to strip ghost suffixes from equipment names during deployment
Version: 2.9.1
Date: 2025-12-14
  Features:
    - Enhanced deployment logic to handle player surface transitions and ensure proper vehicle deployment from orbit.
    - Script created vehicles are now correct added to the built table
Version: 2.9.0
Date: 2025-12-12
  Features:
    - Same-surface deployment support
      - Vehicles can now be deployed to the same surface they're launched from
      - Uses surface-switching workaround to handle cargo pod limitations
    - Full quality system support
      - Vehicles, equipment, ammo, and all extras now preserve and display quality levels
      - Quality overlays shown in GUI for vehicles and items
      - Quality-aware item selection and deployment
    - Space Exploration compatibility improvements (in preparation)
      - Automatic planet association for SE surfaces (40 planets created for cargo pod support)
      - Cargo bay registration and management system
      - Zone-based deployment validation
    - Mod compatibility
      - TMFG
  Technical Improvements:
    - Cargo bay tracking system for better surface management
    - Stale deployment cleanup system (prevents memory leaks)
    - Render mode change handling for better GUI persistence
    - Surface change event handling
    - Cargo pod finished ascending event handler for same-surface deployments
Version: 2.8.0
Date: 2025-06-24
  Bug fixes:
    - stack icon no longer reliant on factory planner
Version: 2.7.0
Date: 2025-06-24
  Bug fixes:
    - Orbital deployment corrected to be unlocked with space-platforms
Version: 2.6.0
Date: 2025-05-13
  Bug fixes:
    - Dynamically creates quality icons from modded icons (kind of)
Version: 2.5.0
Date: 2025-05-12
  Bug fixes:
    - Dynamically creates item icons from modded icons
Version: 2.4.0
Date: 2025-05-09
  Features:
    - Expanded Deploy with Extras Capabilites
      - Deploy the vehicle with ammo, fuel, or utilities such as Constructon Robots and Repair Packs
      - Support for to dynamically add custom sprites for other mods
  GUI Updates
    - Cleaner Deploy with Extras GUI
      - Utitlies, Ammo, and Fuel have their own dedicated tabs
      - Slider with working counts
      - A button to quickly add a full stack
      - Added a back to deployment menu
Version: 2.3.0
Date: 2025-04-26
  Features:
    - Changed orbital delivery technology unlock from Spidertron to Space Platform
    - Early experimental deploy with supplies
Version: 2.2.0
Date: 2025-04-21
  Features:
    - Now seamlessly compatible with modded vehicles
    - Now deploy any vehicle, no longer limited to Spider vehicles
    - Vehicles that require fuel are deployed with a small amount of carbon. (carbon is free in space so it makes sense)
  Planned Features:
    - Deploy supplies with the vehicles
    - Tidier GUI
Version: 2.1.0
Date: 2025-04-20
  Bugfixes:
    - Crash fixed when dropping onto a surface before any tiles have generated
Version: 2.0.0
Date: 2025-04-17
  Features:
    - Initial release
    - Complete rewrite for Factorio 2.0 Space Age
Version: 0.1.5
Date: 2024-09-17
  Features:
    - Bug fixes and recipe tuning
Version: 0.1.4
Date: 2024-09-16
  Features:
    - Spidertons are launched and deployed with an animation succesfylly 90% of the time
Version: 0.1.3
Date: 2024-09-14
  Features:
    - other methods
Version: 0.1.2
Date: 2024-09-13
  Features:
    - saves entity details on launch and deploy by using a dummy inventory in space
Version: 0.1.1
Date: 2024-09-13
  Features:
    - saves entity details on launch and deploy
Version: 0.1.0
Date: 2024-09-12
  Inititial release:
    - New entities and items
    - Create a spider silo and scale down
    - Handle launch, orbital storage, gui, and deployment