Deploy Spidertrons, cars, tanks and all other vehicles to the planet below, and ready with ammo, fuel and construction robots.
Mods introducing new content into the game.
Version: 2.9.82
Date: 2025-12-27
Bugfixes:
- Change in mod-data storage resulted in the deployment menu equipment button to not work properly. Fixed with the correct mod-data
Changes:
- Updates the supplies deployment tab to Robots, and corrected the robot deployment information
Version: 2.9.8
Date: 2025-12-27
Bugfixes:
- Fixed deployment menu not opening when clicking vehicle deploy buttons
- Fixed platform deployment button not appearing when opening platform hub
- Fixed "No vehicles available" error when returning from extras menu to vehicle list
- Fixed vehicle revalidation to prevent deployment conflicts in multiplayer
Version: 2.9.7
Date: 2025-12-27
Features:
- Remote Container Deployment
- Remotely deploy Logistic / Construction robots from a container. Rather than needing to manually, or struggle remotely to add robots to a network.
- Remotely deploy Spider-vehicles from a container. Spider-vehicles only as they have somewhat of their own intelligence and should be able to deploy themselves. Not car vehicle types due to the potential collision complications.
- Remote Supplies Deployment tab
- Deploy robots directly to the surface below. Similar to how the mod deploys vehicles.
- Robots do not auto deploy, you will have to deploy them from the container.
Notes:
- Logistic and Construction robots auto-join a roboport network if available. Remain stationary until they in a network construction area.
- Construction bots prefer to join a vehicle network if available. Logistic bots only join Roboport networks.
Version: 2.9.6
Date: 2025-12-26
Features:
- Equipment display now groups by quality and shows unfulfilled requests separately (e.g., "Capacitor [Legendary] x9 (x2 unfulfilled)")
- Equipment ghosts now display actual equipment names instead of generic "equipment-ghost"
- Smart deployment flow: clicking Deploy from non-Equipment tabs switches to Equipment tab if unfulfilled equipment requests exist
Changes:
- Simplified deployment button layout: removed "Launch Without Add-ons" button (just click Deploy with nothing selected)
- X button in deployment menu now returns to vehicle list instead of canceling completely (ESC still cancels everything)
- Removed redundant back buttons to match standard Factorio UI patterns
- Equipment sorted by name first, then quality level for better organization
- Deploy button always visible in deployment menu - validation happens on click
Bugfixes:
- Fixed multiplayer deployment conflicts - each player now has separate deployment data
- Added deployment validation to prevent race conditions when multiple players deploy the same vehicle
- Added item availability validation - shows detailed error if selected items no longer available
- Fixed equipment ghost detection using equipment.prototype.type instead of name pattern matching
- Fixed planet display name to use space_location.localised_name for proper localization
Info:
- Unfulfilled equipment requests shown in blue with "(unfulfilled)" suffix
- Warning message displayed when equipment ghosts detected
- Deploying with unfulfilled equipment will attempt to fill from platform inventory during deployment
Version: 2.9.5
Date: 2025-12-25
Bugfix:
- Initialized temporary deployment data at the start of the show_extras_menu function rather than the end to avoid nil crashes
Version: 2.9.4
Date: 2025-12-21
Features:
- Automatic equipment grid initialization
- When opening container GUIs, all vehicle items in the inventory automatically get their equipment grids initialized
- Prevents issues where vehicles might not have grids set up when needed
- Only initializes grids for items that have equipment grid prototypes but don't have grids yet
- Scans all items in opened container inventories and creates grids for item-with-entity-data items with stack_size == 1
- Remote Equipment grid management
- Added button to automatically fill equipment grid ghosts from inventory when viewing vehicle equipment grids
- Button appears when opening equipment grids for vehicles
- Matches ghost equipment with items in inventory and fills them automatically
- Platform deploy button
- Added deploy button that appears when opening platform hub GUI (inspired by TFMG's original deploy button)
- Allows direct deployment to the planet the platform is orbiting
- Button only shows when platform is stopped above a planet (not in transit)
- Shows localized planet name
- Equipment tab in deployment extras menu
- Added Equipment tab to the deployment extras menu (shown when vehicle has equipment grid and TFMG is active)
- Displays list of installed equipment with counts (e.g., "Solar Panel x2")
- Equipment list is sorted alphabetically for easy reading
- Shows "No equipment installed" message when grid is empty
- Includes "Manage Equipment Grid" button to open the full equipment grid GUI for management
- Equipment tab appears last in the tab order (after Utilities, Ammo, and Fuel)
- Always show extras panel with TFMG
- Extras panel now always displays when TFMG is active, regardless of whether items are available
- Allows access to equipment grid management even when no utilities, ammo, or fuel are available
- When TFMG is not active, extras panel only shows when items are available (original behavior)
- Equipment grid GUI
- Added cargo pod button to equipment grid toolbar
- Opens orbital deployment menu directly from equipment grid GUI
- Button appears alongside the equipment fill button
- Automatically switches to planet surface when viewing from platform
- Quality compatibility functions correctly
- Added equipment items toolbar
- Separate toolbar below main buttons showing all equipment items from the same inventory as the vehicle
- Lists equipment items vertically in a scrollable pane
- Clicking an equipment item puts a ghost in the cursor for manual placement
- Shows item icons and counts in tooltips
- Supports quality-aware equipment items
- Equipment removal functionality
- Confirm button now removes equipment marked for removal/deconstruction
- Removed equipment is automatically returned to the container inventory
- Uses grid.take() API to properly remove equipment and convert back to items
- Preserves equipment quality when returning items to inventory
- Removal happens before ghost filling when clicking confirm
Bug fixes:
- Commented out deployment animations due to inconsistencies with planet surface cargo pod descending animation speeds
Version: 2.9.3
Date: 2025-12-18
Bug fixes:
- Fixed nil error when text field slider_maximum is not set
- Text field input now automatically clamps to available item amount
- Typing a value higher than available items (e.g., 20 when only 3 available) automatically adjusts to the maximum available
- Fixed ghost equipment from old TFMG versions being deployed with vehicles
- Ghost equipment is now automatically detected and removed from vehicle grids before deployment
- Prevents crashes and unwanted equipment ghosts from being transferred
Version: 2.9.2
Date: 2025-12-15
Bug fixes:
- Fixed "Can't place equipment ghost directly" error when deploying vehicles with equipment
- Equipment selection now filters out ghost equipment prototypes
- Added safeguards to strip ghost suffixes from equipment names during deployment
Version: 2.9.1
Date: 2025-12-14
Features:
- Enhanced deployment logic to handle player surface transitions and ensure proper vehicle deployment from orbit.
- Script created vehicles are now correct added to the built table
Version: 2.9.0
Date: 2025-12-12
Features:
- Same-surface deployment support
- Vehicles can now be deployed to the same surface they're launched from
- Uses surface-switching workaround to handle cargo pod limitations
- Full quality system support
- Vehicles, equipment, ammo, and all extras now preserve and display quality levels
- Quality overlays shown in GUI for vehicles and items
- Quality-aware item selection and deployment
- Space Exploration compatibility improvements (in preparation)
- Automatic planet association for SE surfaces (40 planets created for cargo pod support)
- Cargo bay registration and management system
- Zone-based deployment validation
- Mod compatibility
- TMFG
Technical Improvements:
- Cargo bay tracking system for better surface management
- Stale deployment cleanup system (prevents memory leaks)
- Render mode change handling for better GUI persistence
- Surface change event handling
- Cargo pod finished ascending event handler for same-surface deployments
Version: 2.8.0
Date: 2025-06-24
Bug fixes:
- stack icon no longer reliant on factory planner
Version: 2.7.0
Date: 2025-06-24
Bug fixes:
- Orbital deployment corrected to be unlocked with space-platforms
Version: 2.6.0
Date: 2025-05-13
Bug fixes:
- Dynamically creates quality icons from modded icons (kind of)
Version: 2.5.0
Date: 2025-05-12
Bug fixes:
- Dynamically creates item icons from modded icons
Version: 2.4.0
Date: 2025-05-09
Features:
- Expanded Deploy with Extras Capabilites
- Deploy the vehicle with ammo, fuel, or utilities such as Constructon Robots and Repair Packs
- Support for to dynamically add custom sprites for other mods
GUI Updates
- Cleaner Deploy with Extras GUI
- Utitlies, Ammo, and Fuel have their own dedicated tabs
- Slider with working counts
- A button to quickly add a full stack
- Added a back to deployment menu
Version: 2.3.0
Date: 2025-04-26
Features:
- Changed orbital delivery technology unlock from Spidertron to Space Platform
- Early experimental deploy with supplies
Version: 2.2.0
Date: 2025-04-21
Features:
- Now seamlessly compatible with modded vehicles
- Now deploy any vehicle, no longer limited to Spider vehicles
- Vehicles that require fuel are deployed with a small amount of carbon. (carbon is free in space so it makes sense)
Planned Features:
- Deploy supplies with the vehicles
- Tidier GUI
Version: 2.1.0
Date: 2025-04-20
Bugfixes:
- Crash fixed when dropping onto a surface before any tiles have generated
Version: 2.0.0
Date: 2025-04-17
Features:
- Initial release
- Complete rewrite for Factorio 2.0 Space Age
Version: 0.1.5
Date: 2024-09-17
Features:
- Bug fixes and recipe tuning
Version: 0.1.4
Date: 2024-09-16
Features:
- Spidertons are launched and deployed with an animation succesfylly 90% of the time
Version: 0.1.3
Date: 2024-09-14
Features:
- other methods
Version: 0.1.2
Date: 2024-09-13
Features:
- saves entity details on launch and deploy by using a dummy inventory in space
Version: 0.1.1
Date: 2024-09-13
Features:
- saves entity details on launch and deploy
Version: 0.1.0
Date: 2024-09-12
Inititial release:
- New entities and items
- Create a spider silo and scale down
- Handle launch, orbital storage, gui, and deployment