Filter Combinator


Provides a filter combinator, which lets you filter any number of signals from the input. Does not alter the signal level and is valid for every signal level. Implemented in terms of circuitry rather than on_tick for performance. 3 ticks of delay between input and output. Compatible with Space Exploration.

Utilities
a month ago
1.1 - 2.0
1.67K
Circuit network

[Fixed] Error while running event silent-filter-combinator::on_player_setup_blueprint (ID 77)

posted by MikdadAgasiev a month ago
Bugs
2
last message by MikdadAgasiev a month ago

[Fixed] Old migration crashes on new map

posted by harag a month ago
Bugs
5
last message by Sil3ntSt0rm a month ago

[Fixed] Games crashes when I put it

posted by Serjevski a month ago
Bugs
3
last message by Sil3ntSt0rm a month ago

[Other Mod] crash

posted by kardagan 5 months ago
Bugs
2
last message by kardagan 5 months ago

[Factorio Issue] When updating a blueprint the filters are erased

posted by DaviAMSilva 10 months ago
Bugs
4
last message by Sil3ntSt0rm 5 months ago

[Fixed] Not blueprintable?

posted by Thalassicus 11 months ago
Bugs
5
last message by Sil3ntSt0rm 5 months ago

[Invalid] Combinator Not available

posted by 123mind123 6 months ago
Bugs
1
last message by 123mind123 6 months ago

[Fixed] Minor Graphic Glitch Blue Light on Combnator

posted by Flog69 8 months ago
Bugs
5
last message by hgschmie 7 months ago

No output when using crafting combinator mod signals

posted by Rayleigh 9 months ago
Bugs
3
last message by Sil3ntSt0rm 7 months ago

[Fixed] Crash when blueprinting tiles only

posted by Lamtarn 9 months ago
Bugs
1
last message by Sil3ntSt0rm 9 months ago

[Fixed] Unpickable?

posted by 123499 10 months ago
Bugs
3
last message by Sil3ntSt0rm 10 months ago

[Fixed] Brief Server Freeze When Opening UI

posted by Ziro2k 11 months ago
Bugs
3
last message by Ziro2k 11 months ago