Science Not Invited

by RedRafe

Choose which science packs will be needed to research technologies. The cost of science packs not used will be evenly distributed among the remaining one(s), other game mechanics remain untouched. This mods opens new ways of designing your base, wether you'd like to build a mega base and research infinite tech without the need to build all the science or complete giant overhaul mod packs skipping some science packs.

Tweaks
8 months ago
1.1 - 2.0
3.46K
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Dumb question...

posted by GreenEyedPhoenix 3 months ago
General
1
last message by RedRafe 3 months ago

[Pending] remove modded science?

posted by irivoneinz 6 months ago
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1
last message by RedRafe 4 months ago

[WIP] Suggestion

posted by ShadowWolf22 9 months ago
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1
last message by RedRafe 9 months ago

[Solved] suggestion for the mod

posted by RottenWater 9 months ago
General
2
last message by RottenWater 9 months ago

[Solved] Update to 2.0?

posted by ErubianWarlord 10 months ago
General
3
last message by VenatorX7 10 months ago

[Solved] Exotic Industries

posted by BrauerDeluxe 2 years ago
General
3
last message by RedRafe 2 years ago

[Solved] SE/K2 Missing Science Packs

posted by ElvenAlchemy 2 years ago
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1
last message by RedRafe 2 years ago

[Solved] Krastorio 2 Basic Tech Card

posted by joshissac 2 years ago
General
3
last message by RedRafe 2 years ago