Science Not Invited

by RedRafe

Choose which science packs will be needed to research technologies. The cost of science packs not used will be evenly distributed among the remaining one(s), other game mechanics remain untouched. This mods opens new ways of designing your base, wether you'd like to build a mega base and research infinite tech without the need to build all the science or complete giant overhaul mod packs skipping some science packs.

Tweaks
1 year, 1 month ago
1.1
1.92K
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[Solved] Exotic Industries

posted by BrauerDeluxe 1 year, 2 months ago
General
3
last message by RedRafe 1 year, 1 month ago

[Solved] SE/K2 Missing Science Packs

posted by ElvenAlchemy 1 year, 2 months ago
General
1
last message by RedRafe 1 year, 2 months ago

[Solved] Krastorio 2 Basic Tech Card

posted by joshissac 1 year, 3 months ago
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3
last message by RedRafe 1 year, 2 months ago