Science Not Invited

by RedRafe

Choose which science packs will be needed to research technologies. The cost of science packs not used will be evenly distributed among the remaining one(s), other game mechanics remain untouched. This mods opens new ways of designing your base, wether you'd like to build a mega base and research infinite tech without the need to build all the science or complete giant overhaul mod packs skipping some science packs.

Tweaks
3 months ago
1.1 - 2.0
3.09K
Cheats

g [WIP] Suggestion

4 months ago

I would like to suggest something that might sound like a hack to activate in the settings optionally, like, for example, adding the option to configure the rate at which unused technologies are distributed, like, instead of distributing evenly, I want adjust to a standard fixed rate, for example, placing items that needed a specific science, becoming 1.5x more expensive, or even cheaper, like 0.25x and without adding more to the cost, as there are some technologies that can cost 100,000 research units So instead of distributing, it may be optional to increase the standard cost in exchange for reducing what is added by removing research packages, these values ​​being very high for the common, this when more than 2 or 3 technologies are deactivated in the mid-game or late-game

4 months ago

I'll consider it

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