Science Not Invited

by RedRafe

Choose which science packs will be needed to research technologies. The cost of science packs not used will be evenly distributed among the remaining one(s), other game mechanics remain untouched. This mods opens new ways of designing your base, wether you'd like to build a mega base and research infinite tech without the need to build all the science or complete giant overhaul mod packs skipping some science packs.

Tweaks
8 months ago
1.1 - 2.0
3.46K
Cheats

g Dumb question...

3 months ago

Dumb question: How do you open the option to change stuff? I added the mod to my already existing game (I've got an issue with a science that is supposed to be researched by an action not being possible with Bob's enemies). I cannot figure out how to change the settings on the science. What am I missing?

3 months ago

Depends if the mod is supported with compatibility

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