Science Not Invited

by RedRafe

Choose which science packs will be needed to research technologies. The cost of science packs not used will be evenly distributed among the remaining one(s), other game mechanics remain untouched. This mods opens new ways of designing your base, wether you'd like to build a mega base and research infinite tech without the need to build all the science or complete giant overhaul mod packs skipping some science packs.

Tweaks
3 months ago
1.1 - 2.0
3.08K
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Suggestion

posted by Unitaz-Engineer 2 months ago
Ideas & suggestions
4
last message by Unitaz-Engineer 2 months ago

[Solved] How to handle no science

posted by CaitSith2 2 years ago
Ideas & suggestions
3
last message by RedRafe 2 years ago

[Darkstar] - Mod idea

posted by Sgamez 3 years ago
Ideas & suggestions
5
last message by Sgamez 3 years ago

[SE, Bobs] - Load order

posted by Gorillamann 3 years ago
Ideas & suggestions
6
last message by RedRafe 3 years ago