Industrial Alchemy: Real Ores & Chemistry


A Factorio industrial overhaul with true orefields, real ore processing, metallurgy, hydrometallurgy, petrochemistry, catalysts, gases, waste handling, and advanced materials.

Overhaul
9 hours ago
2.0 - 2.1
3.03K
Environment Mining Fluids Logistic network Manufacturing Power

b 2.1 Exp update breaks fuels with some mods

a month ago

Hello again.

Assuming the fuel cat change is what did it. Per the changelog:
- Replaced ItemPrototype::fuel_category with ItemPrototype::fuel_categories.

But on load ...al-chemistry__/prototypes/final-ui-totalraw-contract.lua:996: RIC 0.35.28 Factorio 2.1 fuel API contract failed: still uses removed fuel_category; use fuel_categories

Stack traceback:
[C]: in function 'error'
...al-chemistry__/prototypes/final-ui-totalraw-contract.lua:996: in main chunk
[C]: in function 'require'
real-industrial-chemistry/data-final-fixes.lua:124: in main chunk

Though maybe it's the base AAI indy mod. Tried it with just AAI indy on + base game and also errors out. Not sure if it's something you both need to address so thought I'd post it here anyway.

Though doesn't seem to as it YOUR mod loads without AAI running. But the loading screen wants to disable "Real ore" mod. If already fixed on your end / not something you can control all good. Just thought I'd say something.

a month ago

fixed it so it doesn't stop against other mods not updated for this 2.1.20 change

a month ago

Thanks! Do you know why the devs changed that? Seems odd to change the wording in the code and break everyone's mods. But I also don't know coding.

a month ago

no idea

a month ago

Ah, well no worries then. TY.

New response