A Factorio 2.0 full-overhaul alpha that replaces vanilla production with real ores, ore beneficiation, metallurgy, hydrometallurgy, petrochemistry, gases, catalysts, industrial materials
Large total conversion mods.
Version: 0.11.5
Date: 2026-05-31
Fixes:
- Changed primitive coke production to use crushed coal instead of raw coal.
- Prevented stone furnaces from silently switching from ore smelting to coke production when ore input stalls but coal fuel is still supplied.
Changes:
- Kept coal as furnace fuel and moved coke production onto the dedicated industrial coal feedstock chain.
Version: 0.11.4
Date: 2026-05-31
Bugfixes:
- Fixed generated RIC ore/mineral autoplace so custom deposits are registered as active numeric Nauvis map-generation controls again.
- Fixed Natural Gas/Sour Gas field autoplace controls to use numeric map-generation settings and less brittle patch rarity.
- Added an existing-save migration that repairs stored Nauvis surface map-generation settings and regenerates RIC ore, mineral, Natural Gas, and Sour Gas entities on already-generated chunks.
- Fixed deep naphtha cracking so it is made in the steam cracker instead of being uncraftable in Recipe Book.
- Replaced remaining referenced white-background icons for naphtha, syngas, fuel gas, coke, explosives, and cleanroom materials with transparent vanilla or existing transparent RIC assets.
- Fixed science and logistics routing so base/Space Age science packs and logistics items remain in the intended RIC subgroups after category cleanup.
- Fixed refinery, distillation, and roaster recipe compatibility by correcting machine fluid-box support in the owning machine prototype files.
- Fixed remaining recipe-category machine support by moving ownership into the relevant machine prototypes.
Changes:
- Fixed petrochem/metallurgy reconciliation load order by moving it out of data-stage hydrometallurgy and into focused data-updates ownership.
- Completed the recipe and technology source split by removing the broad source-integrated data-updates files and moving retained ownership into focused recipe, technology, item, and progression owner files.
- Removed obsolete unmanifested replacement/stub files left behind by earlier broad-source passes.
- Preserved crude-oil-style Natural Gas/Sour Gas autoplace from 0.11.3.
- Cleaned release packaging for Mod Portal use.
Version: 0.11.3
Date: 2026-05-29
Bugfixes:
- Replaced scripted Natural Gas/Sour Gas runtime seeding with true crude-oil-style resource-autoplace.
Changes:
- Added dedicated logistics subgroups for transport belts, inserters, logistic network, rail logistics, fluid handling, and storage.
- Product-family routing now wins over recipe-category routing, so logistics items stay in logistics even when crafted in foundry/fluid/metallurgy categories.
- Cleaned Mod Portal release metadata, README text, changelog wording, credits, and attribution.
Balance:
- Rebuilt generated RIC resource placement around RSO-informed resource roles.
- Kept vanilla iron ore, copper ore, coal, and stone as the true starter resource set.
- Tuned foundation minerals as early-expansion resources and specialist/rare ores as sparse deposits.
Graphics:
- Kept real-world-inspired visible patch tints for generated RIC ores and minerals.
- Kept vanilla starter ores visually vanilla for map clarity.
Version: 0.11.2
Date: 2026-05-26
Changes:
- Cleaned obsolete prototype-side source-map/icon-assignment files.
- Improved generated resource patch tint handling.
Compatibility:
- No recipe, technology, dependency, or progression changes.
Version: 0.11.1
Date: 2026-05-26
Bugfixes:
- Improved access to required industrial minerals through map generation.
Compatibility:
- No stone-to-mineral conversion recipes were added.
Version: 0.11.0
Date: 2026-05-23
Major Features:
- Release baseline for the Real Industrial Chemistry / Industrial Alchemy overhaul branch.
Version: 0.10.0
Date: 2026-05-23
Major Features:
- Public overhaul release baseline.