Industrial Alchemy: Real Ores & Chemistry


A Factorio industrial overhaul with true orefields, real ore processing, metallurgy, hydrometallurgy, petrochemistry, catalysts, gases, waste handling, and advanced materials.

Overhaul
3 days ago
2.0 - 2.1
2.86K
Environment Mining Fluids Logistic network Manufacturing Power

i QoL: Separate Tab for Ores

11 days ago

Suggest moving ores to their own new tab rather than living as they do in "Intermediate Products". The sheer quantity of different grades clutters the tab too much.

11 days ago

added

10 days ago

100% good change, much nicer. Other friend 1st comment when he connected was "Oh dear God it's beautiful." lol.

9 days ago

secondary proposal to this:
- in players inventory, showing 'vent x gas' recipes is redundant, impossible to actually use and clogs up space but I guess decent for information purposes?
- When making a tag on the map it uses a different list of tabs than players inventory, same for factoriopedia, would is possible to add/move liquids and gasses to Fluids tab? eg. saline mine water and so on, so they are all bunched up in a single place instead of spread out through out

*Other misc bug?
- with space age off, all the drills that have 13x13 mining area do not show their mining area when hovered over/when placing, this is a major pain in the ass to space them properly [I'm refering to the grey overlay that normal electric drills usually have]

9 days ago

fixed

New response