Industrial Alchemy: Real Ores & Chemistry


A Factorio industrial overhaul with true orefields, real ore processing, metallurgy, hydrometallurgy, petrochemistry, catalysts, gases, waste handling, and advanced materials.

Overhaul
9 hours ago
2.0 - 2.1
3.03K
Environment Mining Fluids Logistic network Manufacturing Power

i QoL: Separate Tab for Ores

a month ago

Suggest moving ores to their own new tab rather than living as they do in "Intermediate Products". The sheer quantity of different grades clutters the tab too much.

a month ago

added

a month ago

100% good change, much nicer. Other friend 1st comment when he connected was "Oh dear God it's beautiful." lol.

a month ago

secondary proposal to this:
- in players inventory, showing 'vent x gas' recipes is redundant, impossible to actually use and clogs up space but I guess decent for information purposes?
- When making a tag on the map it uses a different list of tabs than players inventory, same for factoriopedia, would is possible to add/move liquids and gasses to Fluids tab? eg. saline mine water and so on, so they are all bunched up in a single place instead of spread out through out

*Other misc bug?
- with space age off, all the drills that have 13x13 mining area do not show their mining area when hovered over/when placing, this is a major pain in the ass to space them properly [I'm refering to the grey overlay that normal electric drills usually have]

a month ago

fixed

New response