Crafting tab order: fixed. RIC now starts with Logistics / Infrastructure, then Production / Machines, followed by the material/process groups and science later. The old inverted resource-first ordering is gone.
Handcraft “Total raw” behaviour: fixed for normal visible handcraft recipes. RIC was forcibly disabling recipe decomposition/intermediates in older rewrite helpers; 0.34.1 restores allow_decomposition and allow_intermediates for character-craftable recipes, so the tooltip behaves like normal Factorio again.
Pipe placement: fixed explicitly. Pipe and Pipe to ground are both forced into RIC Fluid Handling next to each other, with pumps following them. Later routing passes should no longer separate them.
Splitter/filter UI: fixed. Physical mining outputs are marked always-show, including Overburden, Saline Overburden, Contaminated Overburden and Malachite Ore, plus the other actual resource outputs detected from RIC/OpenPit mining prototypes.