A Factorio 2.0 industrial overhaul with true orefields, real ore processing, metallurgy, hydrometallurgy, petrochemistry, catalysts, gases, waste handling, and advanced materials.
Large total conversion mods.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
Hi,
I've just installed the mod and I'm a bit confused in world generation due to this line in the mod description:
"Vanilla iron ore and copper ore prototypes are kept for compatibility, but they are no longer the intended map-generation or progression path."
Just to be explicit, the intended way to start the game is to uncheck iron ore and copper ore in the world generation screen?
Thanks
leave the resource settings as they are; RIC handles it automatically.