Industrial Alchemy: Real Ores & Chemistry


A Factorio 2.0 industrial overhaul with true orefields, real ore processing, metallurgy, hydrometallurgy, petrochemistry, catalysts, gases, waste handling, and advanced materials.

Overhaul
2 days ago
2.0 - 2.1
2.12K
Environment Mining Fluids Logistic network Manufacturing Power

g how get rid of space travels?

8 days ago
(updated 8 days ago)

What mods of "Every thing on Nauvis" kind are compatible with RIC?
Or any way to turn space-age mod off completely?

It could be interesting to play RIC, but I strongly prefer to play on one planet, no extra surfaces, neither space platforms, please.

If SA inserters of some other devices expected to be available, there is a way to turn them all on, without enabling SA itself.

I tried to load RIC with Space is Fake but resource generation is incompatible. Space is Fake overrides RIC resource generation.
While others similar mods are not 2.1 ready yet.

It seems everything this mod has to offer is on Nauvis. That said, I'm not really sure what the "win condition" for this mod is. Looking ahead from where I am now, it seems all of the mod-related unlocks are behind blue science and then ... ?

In my opinion the science packs themselves need more complexity, with the technologies spaced out more deliberately between them. The usual gameplay loop for these overhaul mods tends to be "Look at the next science pack, then spend a gorillion hours drilling down through the recipes needed to make it", rinse and repeat, but with this mod you can pretty quickly blast through red and green to blue science, unlock everything in the mod, then be left wondering what it's all for.

So yeah you can do everything in the mod on Nauvis but I don't really know to what end?

7 days ago

added a nauvis only mod setting

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