🌐 Rabbasca underground

by .Talon

Expands post-aquilo progression for Rabbasca. Utilize Rabbasca's warp technology to interact with the warp-stabilizer, which travels between the cores of various planets, to stabilize the warp field. Deep below the surface, it can not interact with space platforms. You can warp buildings in and out, but material has to be locally sourced, which might be challenging since the environment keeps changing.

Content
11 hours ago
2.1
474
Planets Transportation Combat Environment Mining Power

Changelog

Version: 0.8.1
Date: 2026-07-16
  Bugfixes:
    - Fixed crash when deconstructing a warp cell target while warp cell is not fully charged
Version: 0.8.0
Date: 2026-07-14
  Changes:
    - Warp cells are now stored inside a dedicated warp cell storage, viewable in the stabilizer's control panel
    - Removed recall warp cells recipe. Opening a warp cell will now move it to warp cell storage and cells placed inside can not be taken out
    - Attempting cell tether when stabilizer is out of fuel will now print an error message
  Bugfixes:
    - Fixed messages for unlocking new stabilizer recipes would play even if recipes were already unlocked
    - Fixed warpcell freshness calculation on tethering. Now correctly halves on re-tethering and sets to 95% spoiled on initial tether.
Version: 0.7.3
Date: 2026-07-12
  Changes:
    - Underground now plays space soundtrack instead of nauvis soundtrack
    - Underground locator can now connect to circuit network
    - Anomaly extractors now move in random patterns
  Balancing:
    - Spacetime fluctuation sensor now takes purified harene instead of harene gas, so a harene crafting chain is required before going underground
    - Warpfield science pack now takes a spacetime fluctuation sensor instead of purified harene
    - Slightly reduced the powerspike cost ramping
  Bugfixes:
    - Fixed icon for beta carotene from yumako
Version: 0.7.2
Date: 2026-07-09
  Changes:
    - Added new infinity technology to increase warpfield trace recipe productivity
  Balancing:
    - Warp core will now always be fresh when crafted
    - Reduced shadow wriggler maximum lifetime (100s -> 60s)
    - Reduced chance of shadow crawlers to create sanity motes (12% -> 7%)
    - Reduced output of warpfield science pack per craft (12 -> 8)
    - The special underground logistic section no longer outputs the planet/progress signal during warp
  Bugfixes:
    - Fixed strafer and stomper pentapods not being weak to psychic damage
    - Fixed anomaly extractors were drawn below anomalies
    - Fixed anomaly extractors were drawn above stabilizer during warp
    - Fixed some underground recipes not being available as signals in circuit network
Version: 0.7.1
Date: 2026-07-09
  Balancing:
    - Raised rabbascan archive max health (100 -> 25000)
  Bugfixes:
    - Fixed crash caused by archive manifestation
Version: 0.7.0
Date: 2026-07-09
  Changes:
    - Reworked insanity spawning logic
    - Added more insanity creatures
    - All insanity creatures now lose health over time and when attacking
    - Insanity creatures now spawn where players are looking instead of next to their character
    - Warpfield stabilizer and related structures are now immune to psychic damage
    - Added visual indicator on character when not fully sane
  Balancing:
    - Reduced cost of lost in transcription 3 tech (2000 -> 1000)
    - Dying now restores some sanity
  Bugfixes:
    - Fixed anomaly extractor and structural integrity device ghosts required harenic floor to be placed
Version: 0.6.2
Date: 2026-07-08
  Changes:
    - Added ○ prefix to mod name so underground settings are right below rabbasca settings
    - Added full spaghetti setting which bans logistic bots underground (default off)
    - Added planet icon to underground discovery tech
  Bugfixes:
    - Fixed crash when other mods add entities missing max_health property
Version: 0.6.1
Date: 2026-07-08
  Changes:
    - Running out of fuel is now less punishing and recoverable with a spare powerspike
    - Offshore pumps no longer get destroyed on warp when the onshore part is placed on lit safety flooring
  Balancing:
    - Emergency fuel recipe now also produces a recovering powerspike, but less warp traces (250 -> 150)
    - Increased recovery time of recovering powerspike (30 min -> 1 hour)
    - Powershard recipe produces recovering powerspike at 50% spoil rate (still 30 min to recover)
    - Reduced warp stabilizer's fuel buffer (200MJ -> 100MJ)
    - Increased crafting time of stabilizer unlocks that consume a powerspike (10s -> 20s)
  Bugfixes:
    - Fixed initial resources could sometimes be generated out of bounds
Version: 0.6.0
Date: 2026-07-07
  Changes:
    - Underground locator now requires machining assembler to craft
    - Moved summon warpotron fleet and embrace insanity recipes to combat tab
    - Sanity loss and motes now show their sanity change in tooltip
    - Reworked insanity wriggler
    - Insanity wrigglers now deal psychic damage. psychic damage scales with unit health
    - Added setting to enable night vision filter underground (default off)
  Balancing:
    - Increased chance of crafting restored knowledge to cause sanity loss (0.1% -> 0.5%)
  Bugfixes:
    - Fixed sanity could go below 0%
    - Fixed mad scientist's module being listed in unsorted tab
Version: 0.5.3
Date: 2026-07-07
  Changes:
    - Added a setting for whether rabbascan knowledge efficiency tech should scale with science cost multiplier (default: not scaling)
    - [with lignumis] Added setting to add lignumis as underground target, providing access to wood (default: on)
    - [with even pickier dollies] warp stabilizer and related buildings can no longer be moved around
    - Updated various icons
    - Updated insanity wriggler graphics
  Bugfixes:
    - Fixed crash when combined with Auto Deconstruct mod
    - Fixed potential crash when stabilizer got destroyed during warp
Version: 0.5.2
Date: 2026-07-05
  Changes:
    - Lost in transcription technologies now also increase restored rabbascan knowledge productivity
    - Sanity motes now only restore sanity when spoiling in a character's inventory and the character does not wear any tinfoil hat
    - Added UI above player inventory showing current sanity if not fully sane
    - Added disclaimer that tinfoil hat only works on normal quality
    - Increased stack size of sanity mote to 10
    - Updated sanity loss icon
  Bugfixes:
    - Fixed sanity mote could not be moved by hand
    - Fixed crafting embrace insanity would do nothing
Version: 0.5.1
Date: 2026-07-03
  Changes:
    - Added various signals to the stabilizer's exported logistics group
    - Added tips and tricks entry for underground automation
    - Added missing locale entries
Version: 0.5.0
Date: 2026-07-03
  Changes:
    - Initial release
    - Added a new post-aquilo progression which involves locating and using the warpfield stabilizer
    - The warpfield stabilizer has its own surface deep underground, where space is limited and access to resources requires warping around