🌐 Rabbasca underground

by .Talon

Expands post-aquilo progression for Rabbasca. Utilize Rabbasca's warp technology to interact with the warp-stabilizer, which travels between the cores of various planets, to stabilize the warp field. Deep below the surface, it can not interact with space platforms. You can warp buildings in and out, but material has to be locally sourced, which might be challenging since the environment keeps changing.

Content
10 hours ago
2.1
474
Planets Transportation Combat Environment Mining Power
Owner:
.Talon
Source:
https://github.com/PizzaPlanner/rabba...
Homepage:
N/A
License:
MIT
Created:
5 months ago
Latest Version:
0.8.1 (10 hours ago)
Factorio version:
2.1
Downloaded by:
474 users



Rabbasca underground

Rabbascan archives mention the existance of their warp-field stabilizers, powerful devices converting spacetime anomalies into a stable warp-field that makes rabbascan warp-tech possible. Locate stabilizers, join their journeys through the depths of various planets and gain access to even stronger warp technology.

This is a late-game challenge/puzzle mod that expands Rabbasca, utilizing its warp technology to interact with a small planet-like surface constantly changing place, but always deep underground where no engineer can go. Building space is a limited resource that can only be expanded later. Warp your factory in using Rabbasca's warp pylons, but all material has to be sourced locally, as recyclers will not function here.

Is this mod for me?

Yes if: No if:
You like fresh experiences You prefer a more vanilla-style experience
You enjoy playing the summoner class You are not a spaghetti enjoyer
You like a challenge on restricted space You don't read tooltips and tips, even if you are stuck
You like the concept of Warptorio (without enemies and time pressure) You play with mods that alter a lot of vanilla recipes

Spacetime anomalies

The warp-field stabilizer is seeking anomalies, warping from one location to the next, purging them to stabilize the warpfield in the process.
Anomalies manifest into other resources depending on the current location. This gives access to all the resources needed to establish a factory.

Level up the stabilizer

By purging anomalies, the stabilizer gradually unlocks powerspikes, which can be used to craft upgrades, notably more anomaly harvesters, power cells, and building space expansions. The required purging costs scale with each level, so use them wisely.
Since there are many stabilizers in the universe, if you mess up you can abandon the current one and locate a new one.

Learn from forgotten archives

Use a special new building to locate archives which contain rabbascan knowledge. If you can manage to decipher it, it may unlock powerful technologies. Or drive you insane. Handle with caution!

Rewards

Warpotron

Like a spidertron, but it can fly and comes with a warpdrive preinstalled.
Call your warpotron fleet from anywhere, for immediate battle assistance in the whole galaxy.

Warp pylons

Pylons can now be crafted, so you no longer have to plunder rabbascan vaults to obtain them in battle.

VERY strong modules

Put powerspikes into modules to supercharge them. These modules are extremely strong, but due to the limited nature of powerspikes it is unlikely you will be mass-producing them.

Tinfoil hat

Trying to understand rabbascan technologies has messed with your sanity. You start to see... things? Are they dangerous?
This piece of equipment will help. They are your friends now!

Credits

  • Assets for Pylons, Stabilizer and Underground locator by Hurricane
  • Icon for Warpfield trace by ChatGPT (This is the only known use of AI in this mod)